rujuro on 20/8/2005 at 19:06
I'm having a problem with these. The settings for the zone should override the LevelInfo settings, correct? I have placed one to give the zone a different ambient light value than the rest of the level, but I still get the same ambient brightness everywhere. Does anyone have any ideas about what I may be doing wrong?
I pulled the ZoneInfo actor from the Actor Browser in the MetaData section.
Thanks.
ascottk on 20/8/2005 at 19:39
I don't think you're doing anything wrong. There's still a lot left over from unrealed & sometimes some of those functions don't work even though the settings are there. It's like the physics volume, pretty much worthless.
rujuro on 20/8/2005 at 19:49
Darn, I was worried it was something like that. Thanks, guess I'll have to find another way around it (probably just use tons of those vertex ambient lights).
Ziemanskye on 20/8/2005 at 20:03
Just a suggestion (as in I haven't tried it) but maybe making a volume which matches the zone and using the VolumeLight property would work? New Horizon or nomad or someone mentioned it a while back...
rujuro on 20/8/2005 at 20:57
I might give that a shot just to see, but since I have zones nested within zones it might be pretty difficult to get volumes that match the area I want to effect.