Judith on 21/2/2008 at 19:31
Quote Posted by massimilianogoi
Humm.... it works?? :weird:
Haven't tested that with SkyZoneInfo yet, but it works with any other actor within T3ed, so why wouldn't it work with this one? :) And you dont have to link all elements of your skyboxes, just SkyZoneInfos. Without it any skybox is just a room, nothing more.
Beleg Cúthalion on 21/2/2008 at 23:50
Just put two of them above each other or turn a turret upside down.
Thank you very much, Ziemanskye, they all fit absolutely great! :thumb:
Beleg Cúthalion on 9/3/2008 at 10:17
Although this is not "my" request; I think it would be better without the blue cylinder. That's rather something to add manually with a second SMesh if one wanted to use it.
str8g8 on 11/3/2008 at 13:38
Nice smesh. :thumb: just the kind of thing that would look sweet silhouetted against the rooftops ...
Beleg Cúthalion on 11/3/2008 at 14:45
I guess that's the case with all open work things. I've tried to re-create this TDP outro image but apparently one cannot catch it in one picture:
(
http://s6.directupload.net/file/d/1364/9fqsc7sh_jpg.htm)
Inline Image:
http://s6.directupload.net/images/080311/temp/9fqsc7sh.jpg (work in progress)
By the way, I've used all four of Ziemanskyes SMeshes until now (thanks again!)...and I just turned str8g8's outbuilding (shop_windows or what it's called) upside down and made it look like...well...I don't know how to call it....(
http://s2.directupload.net/file/d/1364/jlg9bkcv_jpg.htm) hangover probably. Anyway, only playing around with the static meshes is worth working with T3Ed. I cannot understand how so many people started things with it (I recently had a look at the "upcomming" section at Komag's site) and gave up after a while. :erg:
Ziemanskye on 11/3/2008 at 17:59
Well, with luck I can get converted ready for use in-game tomorrow. In the absense of any reply by Massi before then, I'll make it as 3 objects in the one file: As is, and seperate (fixed) tower and lower drum.
And part of your problem Beleg, is probably the perspective of things. Drawback of working in 3D at times :joke:
(And yes, it probably will look nice in my level if/when I get there: it's also about the right height that we may be able to jump through the top floor of it - and I can use the crane too, elsewhere obviously. I'm not only building things because people have requested them, but because I can use them too :thumb: )