Ziemanskye on 14/2/2008 at 18:25
I'll bite, but you'll have to be specific about what you want, and be willing to wait maybe as much as two full weeks for it (hopefully you'd get it before then, but I have some timing troubles on getting to the computer which runs Max5: I can build, just not convert ready for game, around that) - so if you give the details openly here, you might get a couple of other models too, if you've not been PM'd already.
Beleg Cúthalion on 15/2/2008 at 12:03
Thanks a lot! :) The roof I used until now is MANexGABLE02roof; so the side length of the tower is 18ft; the height is 40 ft without the roof (you may add one foot of height for overlapping). As you can see in the picture below, I textured it with one of the church textures scaled to 0.25; plus, there are two pairs of shutters in opposite sides.
(
http://s6.directupload.net/file/d/1339/v3yl8oh6_jpg.htm)
Inline Image:
http://s6.directupload.net/images/080215/temp/v3yl8oh6.jpgThe roof doesn't fit with the walls here yet, but that's my problem. You may reduce the roof detail a little, if you like, but I'd like to keep the little spikes included. Again, thanks for your efforts. :)
PS: I almost forgot to mention that time is no problem at all.
Ziemanskye on 15/2/2008 at 22:04
So - first set of questions:
Is the tower square (18x18x40) or are the sides different lengths?
How should the roof be attached to the tower - in your picture it looks offset, but should I set it so there's a lip on the two sides like you have, on all four sides, or smooth it off so it's not on any?
Where are the blinds placed? (distance from left side & top of tower to top left corner of left-most mesh should do it: I assume it's the same on both sides)
Do you want a window cut into the outside (so you can use it for both towers), and if so, where and how big?
Also, does it need a window-frame?
And if extending inside, how far inside does the window frame/wall need to come?
Finally - you've given me permission to *reduce* the detail, but is there any detail you'd want added?
Beleg Cúthalion on 16/2/2008 at 13:15
If you make it 18x18x40 you will have an app. 1ft lip on every side, that's why I simplified the measurements. Both towers are a little irregular due to the way they have been built (the one with the window to look out has in fact a stairway that is not visible from outside although it should be, but no one will recognize it I guess), but there's no problem with making the second tower a little simpler. However I don't think I'm going to change the first one, else we would have to adjust the space for the door frame and windows and everything else. Maybe it would even stick into the transept. :weird: But the second one as a smesh would be a great help anyway. The shutters are 3-4ft beneath the roof. For now I don't need any additional detail (both because I fear for my limit which has been touched when I duplicated a large row of these medieval crenels but also because I wanted to keep it rather Romanic, i.e. Thief-1-styled). However, feel free to make and offer any versions you want; I'm sure this won't be the only tower in my quarter. :)
BTW; since I've already misled this thread in any event and STiFU has still scruples opening one for SMesh sharing; I'll just post here my little list of things that are imho missing until now:
- flat roof segments so that I can indeed built little flat roofs and not only fake them with trims or lips of those unusuable big roof smeshes from TDS
- a big hammer :D
- simplified crenels with less polygons
- a crane like the one in the (
http://s2.directupload.net/images/080216/tacetwo8.jpg) last TDP video or at least such a hook on a rope/chain... at the moment I have (
http://s4.directupload.net/images/080216/a2mncnrz.jpg) built (
http://s5.directupload.net/images/080216/w4bmxfsv.jpg) one using the clocktower foundation, some fan frame, a strange counterweight and some chains :p
Beleg Cúthalion on 16/2/2008 at 16:53
Oh, that's beautiful! :) Did you even start this "crossed" framework at the crane base? I always liked that look in a silhouette and it is the reason why I used the clocktower foundation which is, however, not tapered and so it looked funny. I have another crane, buy the way, built from STM beams and gears to look like a metal version of those medieval cranes.
Thank you very much.
Ziemanskye on 16/2/2008 at 18:32
(
http://img156.imageshack.us/my.php?image=belegcraneys4.jpg)
Inline Image:
http://img156.imageshack.us/img156/3559/belegcraneys4.th.jpgBetter?
Nearly doubled the polygon count, which is why I didn't have the cross beams before - it's still "only" 974 polys though, so it's not a huge object yet, but it is in what I'd consider "medium" range. (Most of the default ones I'd call "low" range) and at 624x160x600UU in size it's not exactly a small thing, but that's not something to worry about.
(and as for a bigger hammer... I need to fix my War Memorial statue anyway, so I may have one of them at some point)
Beleg Cúthalion on 16/2/2008 at 18:46
Oh, thanks, of course that is even better. :thumb: While my bad conscience buggered me I thought of an alpha texture for the frames but that is also something I would have been forced to ask someone else for. :erg:
massimilianogoi on 19/2/2008 at 21:49
Quote Posted by Judith
What's the problem with having two or more skyboxes? You can set bOutOfWorld property on each element to true, and then switch it with volumes (and a proper scripts) on and off, where you like - at least in theory.
Humm.... it works?? :weird:
massimilianogoi on 19/2/2008 at 21:56
Nice! :D I think that would be useful for background landscape!
You could also bulid a water container tower, like that of the aqueducts!
I think I'll grab it for my landscape :D