mothra on 19/11/2007 at 13:46
very fun and addictive sandbox gameplay. the visuals really contribute to the atmosphere and feeling. cutting down trees and houses never gets old.
story: omg, far cry was at least funny in a campy way
cutscenes: nice try, boring
aliens: definitely better than the trigens but still no match for mercenaries/koreans in the funfactor
i will play it much more than bioshock and far cry is now old hat.
I love all the nice little touches, grabbing animations, seeing your feet, top notch.
mods gonna make it even better.
and do yourself a favor and edit the difficulty files before playing.
english speaking koreans is totally lame.
HybridVision on 19/11/2007 at 14:43
Quote Posted by mothra
very fun and addictive sandbox gameplay.
IMHO, the best sandbox games mix it up a little, so that sometimes one approach is more effective than another. Encouraging players to look for alternative strategies helps prevent the boredom resulting from taking the same approach to every situation (which you can here).
In Crysis, I got the impression that avoiding enemies was the best tactical approach. I'm sure - 90% sure - that enemies respawn to some extent. Now, as much as I'm game to shoot things, if I think that it's getting me nowhere, or is the least effective path, I'm going to do something else. And in the end, I felt that shooting the Koreans was just becoming a waste of time, with little to distinguish one kill from the next.
There are only a few guns, after all, which all basically function the same. There are also a handful of melee moves. That in itselft is not the issue. The issue is that the numerous situations you find yourself in are practically identical: fighting in the jungle, fighting in encampments. The tactics don't change from hour 1 to hour 10. And surpisingly the difficulty doesn't change much either.
Maybe it's just me, but when I'm playing a game which does not really ramp up, or change style in some significant way, I get bored of the repetition.
I guess I should mention the vehicles. Unfortunately, they were neutered because of the number of obstacles (naturally, being that this is jungle terrain). So you could only drive on roads, and only as far as the nearest Korean roadblock/ minefield. It's not like you could do a GTA and go for a cross-country ride.
Now that I've mentioned GTA, I'm reminded of Crysis level design. I always felt like I was being funnelled into the next area. It's not free roam, go-where-you-like, since there are unclimable walls everywhere. Early on in the game I wanted to cut a corner and avoid a large concentration of Koreans. Why? It would have been the smart tactical option. But hello unclimable mountain! Guess I've got choice but to go through the heart of the enemy compound. Is that truly "open-ended" gameplay?
Quote:
the visuals really contribute to the atmosphere and feeling. cutting down trees and houses never gets old.
story: omg, far cry was at least funny in a campy way
cutscenes: nice try, boring
aliens: definitely better than the trigens but still no match for mercenaries/koreans in the funfactor
There I have to disagree with you. After killing the first 100 Koreans (before I started outright avoiding them), I was already getting bored. Bored of being overpowered in close-range fighting, and getting headshot killed from 100m away in rifle fights. Bored of climbing the same ladder up the same lookout tower to take out the same sniper in every camp. Which looked the same.
When anything different came along, including the aliens (but not forgotting the tank battle either), I was genuinely relieved.
Quote:
i will play it much more than bioshock and far cry is now old hat.
I love all the nice little touches, grabbing animations, seeing your feet, top notch.
I'd trade seeing your feet for more gameplay variety, I think ;)
Quote:
mods gonna make it even better.
and do yourself a favor and edit the difficulty files before playing.
english speaking koreans is totally lame.
The english Koreans were funny to listen to. In reality, it doesn't affect the difficulty one bit. After killing half a Korean unit, you
expect the other half to come looking for you. Hearing them say "let's find him!" is not giving anything away.
And besides, your all-seeing radar (bottom left) shows the exact position of all enemy troops (on Hard setting, the same on Detla?).
Aristed on 19/11/2007 at 16:33
Overall great game 80% to 90%
I have to disagree quite a lot with HybridVision, fighting the Koreans (on delta at least) was great fun. The use of cloak-armour-shoot-cloak was too powerful but I did find that with the addition of air support and the AI's ability to fan out and charge down my little jungle hideout I did start to use other tactics. Like using speed to relocate or shoot out fuel tanks on vehicles to take down 2-3 Koreans before giving away my position. The suit powers and weapon load-out gives you enough interesting ways to fight that the gameplay is great.
The first two thirds of the game were great. Yes the level design wasn't that of a game that was completely open ended (would that be a game?), it funnelled you to the next fight and then gave you 3-4 choices on how to attack. Very similar to far cry but executed with better level design and with the suit powers to help the combat reach a brilliant high, imho.
The story is as to be expected, good enough to show of the different gameplay ideas without the annoying z-movie dialog of far cry. Criminally short for such a great shooter and with a weak end game. Once you stop fighting the Korean's it becomes more intense but less interesting, not a bad idea to mix it up but I wasn't done being a bad ass jungle warrior yet.
The tank missions and [SPOILER]alien[/SPOILER] combat isn't bad but juxtapose the guerrilla combat it's just filling time. I've only played it on delta (the hardest) difficulty and found this to be about right, but now I want to replay the great maps with a bit more of a challenge and I can't, leaves me wondering what happened to the huge size and insane difficulty settings of far cry :confused:
The multiplayer looks to be a but naf (won't get me off counter strike) so there just isn't enough game here to be an instant classic...
Quote Posted by HybridVision
And besides, your all-seeing radar (bottom left) shows the exact position of all enemy troops (on Hard setting, the same on Detla?).
only if you tag the first using binocs...
Rogue Keeper on 19/11/2007 at 16:42
Quote Posted by Scots Taffer
Far Cry... I also thought the graphics were horribly cartoonish.
Hah! You didn't play it with AMD64 big exclusive patch (for x64 only!).
Also, are you sure you didn't have cartoon rendering option turned on?
So can somebody tell me if Crysis is worth even being considered, I don't want to upgrade AGAIN just for one game and then be disappointed.
DX-455 on 19/11/2007 at 16:48
This sounds too much like FarCry 1.5 w/SO much of FC being lazily recycled for Crysis(hell, they still have the tagging feature?, lol). They even recycled the trigens, just renamed them ALIIIEEENNNZZ :bored: Every single one of your posts describes the EXACT same praises/complaints as FarCry. It's eerie. Crytek didn't expand on it in ANY way but the crysuit, and it's generic as hell. Honestly FC was every bit as gorgeous and hardware intensive as Crysis when it was new. Especially w/the 64-bit add-on.
/rant
HybridVision on 19/11/2007 at 16:51
For me, it was cloak-speed-shoot-cloak. If you get hit with armour on, you lose all your energy, and without energy you're much less effective. With speed on you quickly regen enough energy for cloak, and take a couple hits (which is all you should take in the time you spend shooting and getting ready for cloak again). Not to mention you're more effective at dodging bullets too.
I thought armour was the weakest of all the abilities. All you get is the option to take one or two more rounds, and afterwards you're out of options. I guess it works for people who like to move in and out of cover while exchanging fire, but I found there were too many enemies to make this a viable tactic. Plus, your weapons seemed to get exponentially worse at any kind of distance, so I tended to favour getting to in-your-face range.
Anyway, what I was going to say is that it's funny but we have the complete polar opposite opinion of which bits of the game were fun :) Since it's just opinion, that's fine, but I do want to ask you one question:
Did you find any differences in gameplay from one Korean camp to another? I will stop short of calling each base a copy-paste of the one before it, but it wouldn't be too unfair even if I did :p
HybridVision on 19/11/2007 at 17:02
Quote Posted by BR796164
Hah! You didn't play it with AMD64 big exclusive patch (for x64 only!).
Also, are you sure you didn't have cartoon rendering option turned on?
So can somebody tell me if Crysis is worth even being considered, I don't want to upgrade AGAIN just for one game and then be disappointed.
Simple question, is it worth $300 or whatever for roughly 10 hours of
gameplay pretty shiny? The gameplay will be the same without a brand new DX10 card.
I played it on a 7800GT with an Opty146@2.5, with a mix of low and med settings. And it still looks ace. I can only imagine what high settings must look like - but it won't change the gameplay, I don't think.
Aja on 19/11/2007 at 21:37
Quote Posted by Jason Moyer
2Gay games and Game$ 4 Winblows mi rite
oh hell yeah :cool: :cool:
Aristed on 19/11/2007 at 23:07
the gamplay was not different from one Korean camp to the next, but that gameplay gives you 3-4 choices. so it isn't the same each time, it gives you the choice of when to go stealth and went to go action and when to ignore etc so when i played it it didn't feel samey and was anything but boring. However i have always had a very high tolerance of linear and repetitive gameplay (doom 3), so long as it does what it does well i'm likely to like it...
Scots Taffer on 19/11/2007 at 23:08
Quote Posted by Jason Moyer
2Gay games and Game$ 4 Winblows mi rite
I'm assuming you're not being serious, only because I can't recall you posting anything so stupid that I would have expected "LOL I PUT $$$$ IN PLACE OF ESSES CUZ I CLEVAR" posts.
Well Timed Sarcasm, Jason Moyer.
Jason Moyer...