EvaUnit02 on 17/4/2020 at 12:41
Details, sounds good.
Quote:
Starting this summer, Crysis Remastered will be available for PC, Xbox One, PlayStation 4, and for Nintendo Switch.
Crysis Remastered will focus on the original game's single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.
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https://archive.vn/Bilkf)
SubJeff on 17/4/2020 at 14:32
Because of this I learned I could use the cfg file to get the original working on my ultra-widescreen so I'm playing that now. I never finished it first time. It's not bad.
scumble on 18/4/2020 at 12:14
I got this through GOG recently, as well as Crysis Warhead, which I haven't managed to play yet. Replaying it now shows how far Crytek were pushing things at the time - still looks good, still a good stealthy experience.
Malf on 18/4/2020 at 23:18
I seem to remember liking Warhead more than baseline Crysis. Seemed more focussed, and I think there was less of the bizarro alien stuff.
henke on 19/4/2020 at 11:12
Is the remaster doing anything to the controls or gameplay? As far as I can tell, it isn't, which is a shame. Crysis 2, while having more boring and linear levels, improved and streamlined the actual gameplay a lot. Not having to switch to a certain mode to jump high, introducing stealth melee kills, etc. A combination of Crysis 2's gameplay with Crysis big open levels would be fun, but this remaster seemingly just makes it prettier? Meh, whatever, it was already pretty.
Owl2 on 19/4/2020 at 12:09
I am very sure they are going to add a few bits here and there and tweak it. The changes from CryV will definitly affect it heavily.
Crysis in my view had more going on then crysis 2, this is all subjective.
Sulphur on 19/4/2020 at 12:37
Quote Posted by henke
Is the remaster doing anything to the controls or gameplay? As far as I can tell, it isn't, which is a shame. Crysis 2, while having more boring and linear levels, improved and streamlined the actual gameplay a lot. Not having to switch to a certain mode to jump high, introducing stealth melee kills, etc. A combination of Crysis 2's gameplay with Crysis big open levels would be fun, but this remaster seemingly just makes it prettier? Meh, whatever, it was already pretty.
I hope not. While I agree Crysis 2 streamlined the controls, it also made the game's interaction a bit too broad. I don't always want to punch someone into the sky, and I don't always want to run at the speed of sound and have that drain the energy meter. Having said that, it's not the end of the world if they port in Crysis 2/3's controls. As long as the rest of the game's faithful to the experience (including the bits of design like having the enemies speak in Korean on Delta without subtitles), that's all I'm looking for.
EvaUnit02 on 19/4/2020 at 13:50
In Crysis 1 for 360/PS3 they ported over the streamlined nanosuit from Crysis 2. They might do the same for this remaster.
Sulphur on 19/4/2020 at 16:28
Yeah, that would make sense given they're porting it to the consoles as well. OG Crysis's interface was clearly designed with a mouse and a keyboard as the de facto method of interaction.
henke on 20/4/2020 at 04:44
Ah cool, I did not know that.