vfig on 25/9/2021 at 19:06
Quote Posted by Thinking Robot
Also how did Garrett manage to leave the maw after he killed Constantine? Flying magically up through the well to the "roof lake"? Climbing back up the extremely slippery passage? Entering the maw really would had been a kamikaze job for Garrett, leaving him the option of starving to death or quick relief by jumping in a lava pool.
on expert, thats a reasonable conclusion. on hard and normal theres a convenient exit portal just a short bunny hop away from constantines ritual room :D
Galaer on 25/9/2021 at 19:50
Quote Posted by Thinking Robot
Also how did Garrett manage to leave the maw after he killed Constantine? Flying magically up through the well to the "roof lake"? Climbing back up the extremely slippery passage? Entering the maw really would had been a kamikaze job for Garrett, leaving him the option of starving to death or quick relief by jumping in a lava pool.
It's possible, but very frustrating. For details check this (
https://www.ttlg.com/forums/showthread.php?t=150199) thread.
Azaran on 25/9/2021 at 21:55
Quote Posted by Thinking Robot
Also how did Garrett manage to leave the maw after he killed Constantine? Flying magically up through the well to the "roof lake"? Climbing back up the extremely slippery passage? Entering the maw really would had been a kamikaze job for Garrett, leaving him the option of starving to death or quick relief by jumping in a lava pool.
I always assumed he found a secret exit somewhere in the areas still accessible to him.
Matter of fact, could be a nice idea for an FM. Escaping the Maw
demagogue on 6/10/2021 at 12:19
The one that sticks in my memory most, the one that actually shocked me, was that Casing the Joint was so blatantly unfinished, and in one hallway there was actually a street light IIRC just sitting with half of it clipping into the ground, and some other random objects misplaced around.
In the grand scheme of things it wasn't that bad. The buggy looking parts were in places you weren't supposed to be in anyway. The finished parts of both of those missions were respectable, especially the 2nd mission. And it was evident they wanted it to be one mission and had to split it up for technical reasons. But when I first came across it, it took me out of the game & that was a drag. Generally speaking, TMA didn't have the same magic as TDP also.
Jason Moyer on 7/10/2021 at 02:03
Quote Posted by Brethren
My only complaint is that there aren't more of them.
Ditto.
Aja on 14/10/2021 at 16:07
Quote Posted by demagogue
The one that sticks in my memory most, the one that actually shocked me, was that Casing the Joint was so blatantly unfinished, and in one hallway there was actually a street light IIRC just sitting with half of it clipping into the ground, and some other random objects misplaced around.
In the grand scheme of things it wasn't that bad. The buggy looking parts were in places you weren't supposed to be in anyway. The finished parts of both of those missions were respectable, especially the 2nd mission. And it was evident they wanted it to be one mission and had to split it up for technical reasons. But when I first came across it, it took me out of the game & that was a drag. Generally speaking, TMA didn't have the same magic as TDP also.
Casing the Joint was disappointing, for sure. If you broke into the top floor where the masks should be, they were stuck halfway through the pedestals. The entire upper floor is accessible but unfinished. I don't know why they didn't just block it off.