Samantha1 on 11/9/2021 at 14:02
I can only agree with Brethren and bbb,- my only complaint is that they ended and there aren´t more of them. < / 3
Bulgarian_Taffer on 17/9/2021 at 10:31
I think there were only two missions I really hated.
The first one was the Lost City... Too many elementals, and they were quite annoying.
The second one was Shipping... and Receiving. Boxes, boxes, boxes, boxes...
Esme on 17/9/2021 at 13:27
Quote Posted by Brethren
My only complaint is that there aren't more of them.
This ^^^^^^^
--EDIT--
Thinking about it I was delighted when I found out I could blackjack the little exploding frogs but equally disappointed when I couldn't then pick them up & use them as grenades, but still I wish there were more missions
Purgator on 17/9/2021 at 16:47
My biggest disappointment?
No usable Hammers! F**k blackjacks! Smashy-smashy, bashy-bashy!
No Flatulence Arrows! Combines Noise arrows and Gas arrows. Investigate the noise, stick around for the noxious waft of flatus!
Healing Fruit should have been a weapon as well as a delicious pick-me-up. I would have taken great pleasure in pelting all and sundry with those squishy purple orbs. "Say 'ehlo to mah li'l plumsie fren!"
Upon entering his underground lair, Ramirez wasn't dressed in his PJs or a leather Gimp suit.
You couldn't put a saddle on a burrick and ride that ornery critter into the sunset!
Reeves Balls wasn't a loot item (we had a Lucky Hand of Glory and Bafford's Scepter).
You couldn't chill out in Brother Renault's Lunar Pool.
There was no Vegan alternative to Deer Legs. Although, I heard Farkus made a mean Nut-Roast. Mmmmm.
Speaking of Farkus, absolutely gutted his first name wasn't Scut!
Cigam on 17/9/2021 at 20:17
I think that they could have created separate keys for using items in the inventory and the world, allowed you to put down items gently, and to squish spiders with a stomp.
Emerald Wolf on 18/9/2021 at 09:15
Quote Posted by Purgator
My biggest disappointment?
No usable Hammers! F**k blackjacks! Smashy-smashy, bashy-bashy!
Fun fact: the junk Hammers you can pick up most certainly do the "smashy-smashy, bashy-bashy" thing.
anlat on 23/9/2021 at 06:26
The main gate to Cragscleft Prison doesn't exist. Past the barracks and kitchen is a deadend.
john9818a on 24/9/2021 at 05:47
In the passages of Cragscleft with the periscope cameras there are door textures, so I wonder if those signified entrances to Cragscleft.
Emerald Wolf on 24/9/2021 at 08:34
Quote Posted by anlat
The main gate to Cragscleft Prison doesn't exist. Past the barracks and kitchen is a deadend.
Apparently the dead end corridor past the kitchen (the one with a skylight and large metal hammer) was meant to be the entrance based on room brush labels in Dromed.
When playing with TFix there is even a door texture added there (
https://www.ttlg.com/forums/showthread.php?t=150010) as seen in this thread.
Thinking Robot on 25/9/2021 at 13:02
Quote Posted by Emerald Wolf
Apparently the dead end corridor past the kitchen (the one with a skylight and large metal hammer) was meant to be the entrance based on room brush labels in Dromed.
When playing with TFix there is even a door texture added there (
https://www.ttlg.com/forums/showthread.php?t=150010) as seen in this thread.
Yesd, TFix really made an improvement here. Nevertheless, the prison layout itself is not logical - so these hammerites really tell me they escort the new prisoners through their barracks, their kitchen and their chapel to the cells? Do the staff really has to walk all the way down to the cells just to bring food to the prisoners? Why did they even fortify the outside of the officers quarters, when no prisoners make their way in or out there? If thinking about it - another disappointment.
Also how did Garrett manage to leave the maw after he killed Constantine? Flying magically up through the well to the "roof lake"? Climbing back up the extremely slippery passage? Entering the maw really would had been a kamikaze job for Garrett, leaving him the option of starving to death or quick relief by jumping in a lava pool.