Thinking Robot on 9/9/2021 at 22:38
Hello,
what did disappoint you at most in Thief 1 and Thief 2? It can be everything - level design, gameplay, other expectations and more?
For me, these are my points:
Gameplay disappointments:
- Thief Gold missions: while I enjoyed playing these missions, The Mage Towers and especially The Opera, they felt kind of empty and might be made in haste. These big and empty places felt really boring for me.
- When I finally reached the last mission in Thief 1, I was very disappointed how quick and easily it was beaten (under half an hour). It should had been the hardest mission like Sabotage at Soulforge was for Thief 2.
- Thief 2 recycled missions multiple times - Ambush /Trace the Courier and Casing the Joint / Masks.
Other disappointments:
- The Alarus Extension doesn´t even exist. It would had been so cool if the player was able to explore this extension in Thief Gold.
- In Eavesdropping the room where the dialogue between Karras and Truart can be heard doesn´t even exist.
- The ventilation shafts in the Thief 2 demo were removed in Life Of The Party so the roof of the mechanist tower can´t be reached anymore.
- The Cathdral interior was turned by 90 degrees (as seen in The Haunted Cathedral / Back to cathedral. Also the whole cloister was missing, but the cathedral can be easily climbed on - it makes me think about how Garrett even considered to find these talismans to open the front door.
Azaran on 9/9/2021 at 23:27
- Thieves' Guild, First City Bank & Trust, and Casing the Joint. I did enjoy the Mage Towers, but all the unused space was a major flaw.
- The dearth of supernatural elements in T2
- The more Victorian architecture and fashion in T2, in sharp contrast to T1's medieval style
- In Old Dark T1/Gold, archers would fire at you, and then run away quickly to hit you from a distance, which I thought was brilliant. In T2 and Newdark, they shoot, and then just stand there or back up slowly
I'll throw in Thief 3:
- The Clocktower mission
- Garrett's clunky movement, like trying to walk through sludge
- Cramped levels
- The Keeper Enforcers' voices. The corniest thing I ever heard. The devs must have put them there as a joke
- On that note, the voice acting overall sounded less natural and more forced than in the previous games
vfig on 9/9/2021 at 23:50
Quote Posted by Azaran
- In Old Dark T1/Gold, archers would fire at you, and then run away quickly to hit you from a distance, which I thought was brilliant. In T2 and Newdark, they shoot, and then just stand there or back up slowly
slightly off topic, but this isnt an olddark/newdark thing nor a t1/t2
engine change. its because the t1 missions generally had vantage point markers placed by hand to tell the ai where good places to shoot (or cast spells) from were; the ai will prioritise these points when making movement decisions. i havent looked to see if the t2 oms are missing these specifically, but going by your description they are probably not present.
downwinder on 10/9/2021 at 03:50
how short om missions are
Renault on 10/9/2021 at 05:47
My only complaint is that there aren't more of them.
Cigam on 10/9/2021 at 11:04
I had no particular expectations before first playing TDP. Some time before I had skim-read a review from which I got that it was set in a medieval setting. That was about all I knew when a few years later I saw it on the shelf as a budget re-release. After completing it my only disapointment was that the review I remember reading gave it only 8 / 10. How the hell could such a phenomenal game get only 8 / 10? How could they not see what I see?
As for T2, was a little disappointed that the undead were so rare.
On another note, is it just my faulty memory, but did olddark T1 artchers use to draw a sword and fight with that if you got too close?
Azaran on 10/9/2021 at 14:50
Quote Posted by vfig
slightly off topic, but this isnt an olddark/newdark thing nor a t1/t2
engine change. its because the t1 missions generally had vantage point markers placed by hand to tell the ai where good places to shoot (or cast spells) from were; the ai will prioritise these points when making movement decisions. i havent looked to see if the t2 oms are missing these specifically, but going by your description they are probably not present.
I think it was a T2 and Newdark change. I've replayed T1 with Newdark, and they no longer run away. I also remember T1 FM's back in the Old Dark days where the archers would run and fire.
Quote Posted by Cigam
On another note, is it just my faulty memory, but did olddark T1 artchers use to draw a sword and fight with that if you got too close?
That's in the Dark Mod
Renault on 10/9/2021 at 18:36
That's also done in a few Thief FMs, initially it was Equilibrium.
SlyFoxx on 11/9/2021 at 12:47
Quote Posted by Brethren
My only complaint is that there aren't more of them.
^^^^^
This.
bbb on 11/9/2021 at 13:01
The only disappointment for me was getting to the end. I was depressed when I finished TDP. When TG came out, I was thrilled there were 3 new missions. I was overjoyed when TMA came out. Then I found Komag’s site and learned there were FM’s.
It started a 20 year Love affair that continues.
No. No disappointment. Thank you LGS!
bbb