You can get forever stuck at one place in Deus Ex even if you don't die? - by oleg
jay pettitt on 15/10/2008 at 13:18
Quote Posted by oleg
No, there was no door in the place I was trapped in.
In what kind of strange place are you that has a window but no door. How did you get in?
Ostriig on 15/10/2008 at 16:48
Quote Posted by oleg
If you wanna open a door, but you used up all your lockpicks, yellow keys, multitools, and explosives, is it possible to get stuck in the game or there is always a way to find additional lockpicks, keys, and etc.?
Now you're just trolling. Piss off.
oleg on 15/10/2008 at 19:42
Quote Posted by Ostriig
Now you're just trolling. Piss off.
I am not trolling. That was a normal question. And I already got the answer that 99 % of the time I will be able to open or explode a door or simply find some other way to the destination I want to reach.
pdenton on 16/10/2008 at 16:13
I remember the first time I played the Deus Ex demo off a PC Gamer disc. I had NO idea what the game was, I just thought it was another shooter. After losing both my legs after naively attacking everyone I saw with a baton and pistol, I didn't stop and think how illogical it was for a game to not kill me after losing my legs, I thought, FUCK YEAH! I'm gonna hobble over to someone's dead body, eat some chips, grow half a leg back, and get back in this! Determination! :D
oleg on 16/10/2008 at 21:41
All the homeless and the bums in the game reminded me of my real life in New York. I was in a homeless shelter, so that part of the game sure felt real.
BlackCapedManX on 17/10/2008 at 03:24
Quote Posted by oleg
If you wanna open a door, but you used up all your lockpicks, yellow keys, multitools, and explosives, is it possible to get stuck in the game or there is always a way to find additional lockpicks, keys, and etc.?
This game has been beaten with no items (possibly even no key ring, but I forget if that was part of the stipulation or not), so even if you run out of all of your shit, it's technically
possible to get through every area. This of course was played with extensive foreknowledge of the terrain and a good deal of planning, but as long as you save every once in a while there's no reason why you should every get stuck like that (on the other hand I've always wanted to do a zero save run through of the entire game in one sitting, which would negate that aspect, but if you've beaten the game a couple times, planning out something like that becomes pretty simple.)
jtr7 on 17/10/2008 at 04:08
I guess it needs to be said that no, the beta-testers didn't catch everything and/or not everything that was caught was fixed. For as complex as the game is, they did an incredible job. It's inevitable that someone is going to find a way to screw themselves. All the Thief games have several ways for the player to screw themselves. Simply...the game does not "know" your situation. It's not capable of abstract thinking, and will not recognize that you have no way past that point you've placed yourself in. Only if that scenario had been foreseen or experienced during testing, AND the devs had given the player an option (or ended the game), would you not have found yourself in that predicament. You went into a space with no path out, inadequate health or augmentations, and a depleted inventory, where it wasn't expected you would go under those circumstances--one of near-infinite possibilities.
Can you post a screenshot or point the place out on a map or something?
oleg on 17/10/2008 at 08:30
Quote Posted by jtr7
Can you post a screenshot or point the place out on a map or something?
They are on screenshots 48 and 49 here: (
http://www.visualwalkthroughs.com/deusex/hellskitchen2/hellskitchen2.htm)
By the way, since I am very far from finishing the game, I was careful not to actually read anything else on those pages because I don't wanna spoil myself.
So, as I said, I couldn't leave the places located on screenshots 48 and 49 because I was legless.
DDL on 17/10/2008 at 10:05
I knew it was going to be that place.
There are actually surprisingly few places in the game where you can gimp yourself like that (the other that springs to mind is the room in the house hidden round the corner at the start of the cathedral level).
Still: why the hell aren't you saving your game? I can never understand those people who go "I've just got to X and done Y and now I can't continue, and my last save is ten missions ago. Halp!"...if you're the sort of person who has played a decent number of games, you should know that even if you're awesome at them, they will still screw up spontaneously ANYWAY, so save OFTEN.
Sure, DX saves take up a lot of disk space, but the rest of the game takes up very little compared to modern games.
oleg on 17/10/2008 at 12:20
Quote Posted by DDL
Still: why the hell aren't you saving your game? I can never understand those people who go "I've just got to X and done Y and now I can't continue, and my last save is ten missions ago. Halp!"...if you're the sort of person who has played a decent number of games, you should know that even if you're
awesome at them, they will still screw up spontaneously ANYWAY, so save OFTEN.
Sure, DX saves take up a lot of disk space, but the rest of the game takes up very little compared to modern games.
No, I save very often; it's just that I was very surprised to get stuck like that because I had never experienced it in games like Doom 2, Heretic, Quake, and etc. In those games, when you are still alive, you will always be able to get to another place, as far as I know.