henke on 22/8/2016 at 15:31
Oh?
Huh.
Hmm.
I was kinda ready for this to be over with, to tell you the truth. It's a good game and all, but also often an insanely infuriating one. Don't remember the last game that had me screaming at my computer like this. I'm starting to figure out what I like and don't like in turn based strategy games, and one thing I absolutely don't like is invisible dice-rolls. I don't mind if a scenario is randomly generated, but I do want full control over my units. In Invisible, Inc., when you tell one of your agents to shoot an enemy, they shoot him. They don't try to shoot him. They shoot him. In Frozen Synapse your units' attacks are goverened by strict rules of sightlines, movement and timing. Even Steamworld Heist puts the responsibility of aiming your units' weapons in your hands(tho criticals are still determined by a dice-roll). If a game presents me with a scenario, gives me time to decide my next move, and I fail because I overlooked something, I'm fine with that. But if, like in the XCOM games, I fail because I ended up with a string of bad dice-rolls? That drives up the fucking wall. Oh sure, you can quickload, but that just leads to moments where I'm replaying the same turn over and over until all the numbers line up the way I like them, whilst shouting WE'RE GONNA KEEP DOING THIS UNTIL WE GET IT RIGHT GODDAMMIT
I really need to stop playing this now. It's not good for my sanity. Can anyone recommend other TBS games without dice rolls? Preferably ones that focus on the on-the-ground tactics rather than the high-level managerial stuff as well?
Pyrian on 22/8/2016 at 16:57
Quote Posted by henke
Can anyone recommend other TBS games without dice rolls? Preferably ones that focus on the on-the-ground tactics rather than the high-level managerial stuff as well?
I'll have a new Glade Raid build up soon-ish. 8) It's not
quite without dice rolls, dodge directions are random...
henke on 22/8/2016 at 17:03
:thumb:
Malf on 22/8/2016 at 19:37
Psst, there's a thing that XCOM does that basically means re-loading makes no difference to the outcome if you try the same action over and over again. Can't remember if XCOM 2 does it as well, but basically, the game generates a seed at the start of the encounter that determines the outcome of all dice rolls. So rolls are pre-determined. Personally, I find that even more infuriating than random dice rolls every time.
Basically, if you DO reload, try something COMPLETELY different. If you don't, because all dice rolls have been predetermined, that failed shot you're trying to make hit will fail every time.
Matthew on 23/8/2016 at 10:14
I remember that XCOM had an option (in Second Wave, perhaps?) that disabled the seed and made all such rolls truly random - not sure if XCOM2 has that (yet).
henke on 23/8/2016 at 11:25
Quote Posted by Malf
Psst, there's a thing that XCOM does that basically means re-loading makes no difference to the outcome if you try the same action over and over again.
Ah yes, I suspected something like that was going on.
Renzatic on 18/3/2017 at 20:44
ERMAHGERD! LAWNG WHURRRRR!
...I never played the original, so I'm not quite sure what the hype is about. Might very well give this one a go though, since I was just thinking more XCOM2 would be a good thing right about now.
faetal on 19/3/2017 at 11:02
It basically takes XCOM and makes you unable to play the original again. It makes the game a lot longer, adds additional classes, an entirely different mechanic on the strategic layer for initiating missions, allows you to be more strategic and it makes the game harder in a FAIR way, such that you only fuck up if you don't pay attention or forget to employ tactics, a la Dark Souls.