faetal on 11/3/2016 at 12:48
I still am. Will stop when I finish my second play through as I want to wait for the DLC to come out, but I'm still keen on giving the multiplayer a spin if anyone's keen?
Mr.Duck on 11/3/2016 at 20:31
This version actually has procedurally generated levels like ye olde X-Com games, right?
:)
faetal on 11/3/2016 at 21:57
Kind of. The levels are randomly generated from "packages" which are pre-formed bits of map. It still ends up feeling somewhat samey after a while in terms of maps style, though the exact placement of things varies wildly, so you never really know what is going to be where, which is a definite improvement.
Mr.Duck on 12/3/2016 at 02:11
Gotcha. Though hey, it certainly us an improvement. How's the multiplayer? :)
twisty on 12/3/2016 at 02:20
Since the latest patch I've noticed that the currently selected unit no longer defaults to selecting the enemy with the highest likelihood of being hit. Something to keep your eyes out for...
faetal on 12/3/2016 at 13:41
Quote Posted by MrDuck
Gotcha. Though hey, it certainly us an improvement. How's the multiplayer? :)
Haven't had a chance to try it yet. All I've done so far is build a squad, which you do in the style of Warhammer etc where you have a certain number of points. I have an Advent squad ready to go, but I've yet to be able to find a game online.
twisty on 24/3/2016 at 06:24
Not sure how most of you finished it so quickly as I only just beat the game after 47 hours playtime, according to Steam. I think this is probably due to me faffing around with all of the improved mechanics, side missions and other distractions. XCOM was great, but XCOM 2 has greatly surpassed it in almost every category I think. Speaking of which, the improved customisation options and the new DLC add a degree of personalisation that results in greater attachment to the characters.
The latest patch also fixes quite a few things for the better, such as:
* Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
* Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
* Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
* Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
* Optimized Return Fire hits causing long delays
* Unit Highlighting Flash when targeting units
Full details (
https://xcom.com/news/en-xcom-2-patch-now-live) here.
faetal on 24/3/2016 at 10:47
I'm on a third play-through with second highest difficulty and a slew of mods to mitigate said difficulty.
I think it's definitely better than XCOM1, but I'd say it's on a par with the Long War mod.
icemann on 24/3/2016 at 12:31
Quote Posted by twisty
Not sure how most of you finished it so quickly as I only just beat the game after 47 hours playtime, according to Steam.
Well comparisons of length it took to complete a game is quite subjective.
For example:
Person A - Takes 20 hours. Unemployed and no girlfriend/partner. Sits at home and plays said game in 10 hours plays. So took him 2 days.
Person B - Takes 20 hours. Has a job + is married. Plays the game in short bursts over 2 months.
Who is "better"? As to Steam both are 20 hours.
And for the record my play time was according to steam - 51 hours. In my case I'd be somewhat like person A, though the girlfriend/fiance is currently on holidays in the US.
faetal on 24/3/2016 at 12:37
Well according to Steam I have 130 hours recorded on XCOM2. This is as well as working more than 40 hours a week (plus 4 hours of French lessons), plus having a young baby.
Maybe I've learned how to fold extra hours into the day?