JediKorenchkin on 16/6/2009 at 11:35
I don't think the shoulder view is what made it less scary, Resident Evil 5 pulled it off quite nicely.
What I found with Dead Space is that it had somewhat of the Doom style of gameplay (lights go out, guys appear. hidden wall compartments, etc) and there was always plenty of ammo. Things jumping out at you is surprising, not scary.
catbarf on 17/6/2009 at 18:58
I think the point of third person was to make it look like the player is really there. A lot of FPSes give the player the impression that he's a floating gun.
I would have preferred Dead Space to be first-person, but unlike all the other first-person games. Keep the HUD-less interface, and add in the helmet, forcing you to see the world through the glass. If a wider-than-normal FOV was used, with aim mode zooming in to a smaller FOV, it wouldn't restrict vision to an annoying extent and would add to the immersion. Instead of running be just quicker movement, have the head bob and slam around as you run. Add in appropriate sound effects, and it could be very realistic.
There aren't many games that make you feel like you're the actual character, and such an approach would be necessary to make Dead Space work in first-person.
Matthew on 18/6/2009 at 09:57
Eh, I like the third-person view.
ZylonBane on 18/6/2009 at 16:32
Quote Posted by catbarf
There aren't many games that make you feel like you're the actual character, and such an approach would be necessary to make Dead Space work in first-person.
Yeah, that's why SS2 was such a failure.
Al_B on 18/6/2009 at 22:41
Why does speculating about what would make Dead Space more immersive affect SS2?
icemann on 19/6/2009 at 10:47
I disagree with that remark on failure. I very much got into the character in SS2, except in the movie at the very end. No`one would have said "nah" and shot the screen like that.
But besides that its fine.
Nameless Voice on 19/6/2009 at 11:13
Yet you clearly failed to get into the concept of sarcasm.
icemann on 20/6/2009 at 16:51
Yes my sarcasm detector was turned off that time. Had it sent off for repairs :p.
catbarf on 22/6/2009 at 03:16
Quote Posted by ZylonBane
Yeah, that's why SS2 was such a failure.
The ability to convey physical self-awareness is not one of SS2's strengths, nor that of most other first-person games. Call me crazy, but I think it might be possible for a game to have a minor flaw and still be good.
Compare with Mirror's Edge, for example.
ZylonBane on 22/6/2009 at 19:39
Quote Posted by catbarf
The ability to convey physical self-awareness is not one of SS2's strengths
And neither is it one of its weaknesses. It is a neutral factor. All the years I've been playing SS2, not once has it ever occurred to me that I didn't feel sufficiently immersed in the environment.
As for Mirrors Edge... ha... no. I have no interest in playing someone who runs around with their hyperextended arms flapping in front of their face like some sort of zombie chimpanzee.