Lord Alan on 15/8/2003 at 15:50
oops...
Bumbleson on 15/8/2003 at 21:35
Quote:
Originally posted by Lord Alan Should I make a tutorial? If you like to, yes, please do it. Although I have a little experience with the tools mentioned, I'd be glad to get some inspiration on how to use effects etc. to achieve results like this (and where to get the sounds to work with).
Hit Deity on 15/8/2003 at 23:47
I probably should have said "the sound" of Thief. That might have made more sense. "The sounds" could imply the actual sounds....
But, that's neither here nor there. Bottom line is, you've done a great job.:thumb:
Ottoj55 on 16/8/2003 at 00:11
how would i use one of these, or my own sound files? i'd like to replace music, and other elements for my fm.
Lord Alan on 16/8/2003 at 19:52
Hit Deity,
I didn't catch your sentence because it was out of my expectations. It's a compliment too great for me.
Ottoj55,
I have inserted a page in the site with some hints on how to use the loops.
Here the text:
____________________________________________________________________
QUICK reference guide on how to START implementing loops in your fm.
This is the easiest way to do it, and you don't have to create a custom gamesys.
The purpose of this technique is to substitute some sounds of Mechanists
machineries that are often unused in FMs.
- close Dromed and open the Thief 2 directory
- create a new folder named: snd
- open the snd folder and create a subfolder named: sfx
- open the sfx folder and place here the loop file you chose
- rename it: machlg01.wav
- open Dromed and open your mission
- create a marker where you plan to place the looping sound
- bring up the properties box of this marker and then click:
- add > A > AmbientHacked
- in the field 'radius' type in a number with sense
- in the field 'schema name' type in : m16machL1
- close the box and enter the game mode to hear the loop
- copy the snd folder in the folder of your mission
file names and schemas you can use:
machlg01.wav --> m16machL1
machlg02.wav --> m16machL2
machlg03.wav --> m16machL3
machlg04.wav --> m16machL4
machlg05.wav --> m16machL5
machlg06.wav --> m16machL6
machlg07.wav --> m16machL7
machlg08.wav --> m16machL8
Find other useless schemas if you need those for your fm.
Read sounds tutorials to learn more.
____________________________________________________________________
Mendrys on 18/12/2018 at 08:21
For some reason I was compelled to make machlg04.wav my new ring-tone. Thanks!
sNeaksieGarrett on 17/1/2019 at 05:13
Wow epic thread necromancy batman.
That site no long exists and the Way Back Machine doesn't seem to be of help either. Now you've got me curious what machlg04.wav sounds like.
Ravenhook on 28/1/2019 at 11:33
Dead link I'm afraid.
Mendrys on 11/4/2019 at 07:34
I pulled the file, machlg04.wav from the Calendra's Legacy mod. I found a link to Sound-source but I don't think it is from Lord Alan's soundset. The melody loops in an area located south of the Falstaff Wizards and east of Meepwood in the Midnight at Murkbell mission. It is a great mod that I was happy to revisit and finish as I never did the first time I played it.
zil on 11/4/2019 at 13:02
Link to the site isn't working..?