Anarkos on 26/11/2003 at 01:42
Quote:
Originally posted by TheDorkProject Has it been
confirmed that the demo contains lower res textures than will be available in the final game? if so, where? I do agree this is likely, but I've yet to see it officially confirmed.
No, but I've read a post by someone that claimed that it was confirmed in that they'd fiddled around, checked the demo texture resolution, checked the one ISA claimed they were using, and found one was much lower than the other...
It seems logical that they would lower the texture resolution in the demo to save space. It seems less logical that ISA would, a month or so before shipping, decide to drop the texture resolution across the board, and, call me naive, but I don't think Smith, Spector et al would lie about that.
But, then, as indicated above, this resolution shizzit is hearsay, rumour and assumption, like so much of this demo debacle.
ZylonBane on 26/11/2003 at 03:05
The demo shipped without any Detail Textures (you know, those generic patterns that appear when you get really close to an object), so they're marked as disabled in the config file. Some people on the Ion Storm forum saw this line in the config and completely misinterpreted it as meaning "more detailed textures". :rolleyes:
Anyway, of all my complaints about the DX2 demo, I think my number one problem is with the 6 inventory slots. Everything else I can adapt to, but I'm a compulsive packrat, and a piddling 6 slots is utterly pathetic and will drive me absolutely apeshit in the full game. I found myself cursing the tiny inventory even in the demo!
Fanatix on 26/11/2003 at 07:19
Quote:
Originally posted by ZylonBane Anyway, of all my complaints about the DX2 demo, I think my number one problem is with the 6 inventory slots. Everything else I can adapt to, but I'm a compulsive packrat, and a piddling 6 slots is utterly pathetic and will drive me absolutely apeshit in the full game. I found myself cursing the tiny inventory even in the demo!
Press the Inventory key (Default key is V), there should be 12 slots total.
Renzatic on 26/11/2003 at 07:52
Damn, Fat Thief..You're acting like a teenaged chick that just got dumped, only you're taking it with less grace.
Okay, some people liked the demo and some people hated it. That's personal preference, there's really no way you can argue that. But then there are people that take it as a personal offense that the game didn't live up to their expectations. Yeah, the game might be a little too simplified and yeah, Warren Spector and his crew might have overextended themselves by developing a middle ground between 2 very different platforms and dropped the ball...BUT THEY ARE NOT OUT TO PERSONALLY SCREW YOU OVER! You, I and everyone else around here are the lifeblood of Ion Storm, we're responsible for their paychecks and they know it. They won't straight up lie to your face cuz when the actual game comes out you'll find out and it'll bite them in the ass. You'll be a lost sale, a lost fan, I don't think they're out to alienate half their fanbase just to make a quick buck on the console crowd...what if the Xboxers don't take to it? They'll be doubly screwed and then they're out of business. It's as simple as that, folks.
Fat Thief on 26/11/2003 at 08:21
Quote:
Originally posted by Renzatic Damn, Fat Thief..You're acting like a teenaged chick that just got dumped, only you're taking it with less grace.
Okay, some people liked the demo and some people hated it. That's personal preference, there's really no way you can argue that. But then there are people that take it as a personal offense that the game didn't live up to their expectations. Yeah, the game might be a little too simplified and yeah, Warren Spector and his crew might have overextended themselves by developing a middle ground between 2 very different platforms and dropped the ball...BUT THEY ARE NOT OUT TO PERSONALLY SCREW YOU OVER! You, I and everyone else around here are the lifeblood of Ion Storm, we're responsible for their paychecks and they know it. They won't straight up lie to your face cuz when the actual game comes out you'll find out and it'll bite them in the ass. You'll be a lost sale, a lost fan, I don't think they're out to alienate half their fanbase just to make a quick buck on the console crowd...what if the Xboxers don't take to it? They'll be doubly screwed and then they're out of business. It's as simple as that, folks.
I love when people read a few posts and then think they know how you feel and what you are going through. Listen you are the one being melodramatic not me.
Not to mention you are very naive because IS is clearly jumping into the console market at the cost of their PC fanbase. Remember how Microsoft took a huge hit simply to establish themselves in the console market? Well, IS is doing the same thing. They won't admit to it (shame), but the fact that DX2 is clearly optimized for consoles even though it was supposedly co-developed with the pc speaks volumes as to who IS's new priority is. Not to mention their unwavering attitude about not optimising the game for their PC audience clearly shows how much they don't care about them.
And as far as the console audience not taking to it - IS has already dealt with that by creating a simplistic run-n-gun shooter with traces of Deus Ex intelligence that most of the console audience will easily like.
Tej on 26/11/2003 at 08:57
Am I the only one around here who takes that FAQ as a good sign?
Chade on 26/11/2003 at 09:05
Quote:
Originally posted by Fat Thief All I can do is wag my head in disbelief. Either they are doing a horrible job of lying or they are actually stupid enough to believe that.
Yeah ... of course, you not deliberately misleading everyone here and making it seem like Warren meant exactly the opposite of what he
actually said could also help ... :nono:
That is such a low-brow thing to do.
For anyone who doesn't know, Warren follows up his question with a "Of course not." (or words to that effect).
Retischal on 26/11/2003 at 09:10
think what would happen if they didn't optimize it / the x-box demo for the x-box control scheme before release, they'd fall totally flat on their faces. The x-box demo needs to *work* console gamers won't want to play a second, optimized demo if they play a poorly configured first dermo. It needs to work right out of the box on x-box. PC gamers are more likely to give it a second chancen (the demo). Of course the suits shouldn't think they can just off-load sloppy demos on people either, preferably demos run properly and don't need INI file tweaking.
From what I hear on these forums people are unhappy, but this early demo can be seen as giving IS more time to react to gamers' suggestions.
Renzatic on 26/11/2003 at 09:13
I just dunno how anyone could judge the entire game based on the 20 minutes spent in the demo. The game could suck, if it does I'll tip my hat to you and say that you were right, but what we saw was just a very, very basic preview. They could've done a better job choosing what to put in the preview, sure, but it isn't totally representative of the entire game...there have been plenty of crappy demos released for what ended up being excellent games.
And I dunno how you could say that the game is gonna end up being a simple run-in-gun. You can go through the entire demo without firing a single shot, and the unified ammo isn't exactly a console staple...even the console FPS games, like Timesplitters and Red Faction, have different ammo types for different weapons.
Also, if DX2 were dummied down to Doom standards it still wouldn't be considered a huge blockbuster hit that everyone and their grandma buys. It isn't a title that appeals to the mainstream impulse buy console crowd, the fact that it's advertised as a deep RPG-FPS hybrid, no matter how dummied down it ends up being, would be enough to keep most average consolers looking for an easy game away. ISA would be shooting themseleves in the foot on 2 counts that way, they'd piss their old fans off but keep the "the dumbass mouthbreathing console kiddies" away by not having a chick in a bikini riding a mechanical bull on the front of the box and showing it off as an open ended RPG.
Lets just face it, they're not "selling us out". At worse the game will end up being a badly implemented series of ideas that sounded good to them but didn't exactly work out. Hey, we all make mistakes sometimes.
Huckeye on 26/11/2003 at 13:28
Quote:
I just dunno how anyone could judge the entire game based on the 20 minutes spent in the demo
Isn't that why we download demos? If the demo rocks, we buy it, if it sucks, we were glad we played the demo first.
I have read many threads about people whining about whiners. I hope people keep it up. the forums are our chance to make some noise. I hated the demo and choose to not buy it. But what I would really like to see is the devs hear complaints and make some changes. If the later happens it will not occur without our complaints. I do not care how many options you have, or how much depth there is, or even how great the plot is, when the UI gives me a headache, I cannot enjoy anything else. The devs have made some statements that sound like they are concerned. They also made some statements that defended every choice they made. It sounds to me like they expect every one (hate it or love it) to go buy it, and then they will address the issues.
I love what DX2 SHOULD be and I hope it becomes that in its finality. but knowing what I know now prevents me from gambling $50.00 to find out if it will change. I hear people arguing that because the demo sucked they are wrong for judging the entire game by that. The advice I am hearing is to throw that bad demo away and pay for the game! No apologies here, you show me a good game first and then I will buy. If a patch is coming, let it come first and then I will reconsider. Getting a game out the door first and then fixing it is not something I will support from ANY company.
As much as I loved the first DX, chalk my vote up as one who is now waiting to be convinced that the final game will be different than the demo (not just in terms of length or depth) before I buy the second. And mere words do not satisfy that burden of proof.
I think many people are here because they want the game and they are telling the devs what it would take for them to get it. they are warning others that things have changed, and they are trying to see how to fix it. I do not think we should discourage that.