New Horizon on 13/9/2005 at 13:31
I have edited the compass model and would like to port it back into the game.
I don't have 3DS max 5.1, only 7. I was able to remove the center ring from the model. Now only the NSEW indicators remain. Should allow me to make the retro hud much more neat since the ring will no longer clip through the light gem. :)
If someone has a demo copy of 5.1 they could share or would be willing to save this for me, I would greatly appreciate it.
New Horizon on 13/9/2005 at 14:14
...also. Has anyone had any luck getting the Ion plugins to work in later versions of 3DS max? Does it look like it might be possible to rewrite the plugins to work with all versions? It's such a shame that we're limited to such an old version of max. I can't understand why ION wouldn't make the plugins more flexible. :(
New Horizon on 13/9/2005 at 14:37
Here is the edited compass model. I don't know if it will work properly now that I have changed it. Hopefully, it will point in the correct direction.
(
http://www.timgormley.ca/hudcompass.3ds) hudcompass.3ds
rujuro on 13/9/2005 at 18:17
Not really Ion's fault, more a problem with Max architecture. Even in a best case scenario you have to recompile plug-ins for each version of max. Worst case they change something under the hood and you have to rewrite it. I we had the source code for the pug-ins I'm sure someone could do something, as it is I doubt it.
New Horizon on 13/9/2005 at 18:38
Quote Posted by rujuro
Not really Ion's fault, more a problem with Max architecture. Even in a best case scenario you have to recompile plug-ins for each version of max. Worst case they change something under the hood and you have to rewrite it. I we had the source code for the pug-ins I'm sure someone could do something, as it is I doubt it.
Ahhh, gotcha.
So, that brings me back to my original question I guess. :) Anyone here with Max 5.1 who can convert that .3ds file back to .tim for me? ;)
ascottk on 13/9/2005 at 18:47
You could pm str8g8.
Bardic on 13/9/2005 at 19:03
When I start my Max the Static Mesh export DLL (StaticMeshExp4.dle) is the only one that errors and doesn't load, so I can't export to a .tim. If anyone knows how to fix this problem, I'll export this compass for you.
I've been able to do my textures, so I wasn't too concerned with the static meshes yet.
Jadon on 13/9/2005 at 20:36
I'll see if I can. you'll have to wait until at least (very) early morning to get it though since I'm not at home to use my comp.
New Horizon on 13/9/2005 at 23:37
Hi, thanks so much for the help. It works perfectly...except for a few small issues. Not sure if you'll be able to correct them though.
The first one I was able to fix with the ini file setting. Basically, the compass was pointing in the right direction n and s but I had to flip it horizontally from w to e. After doing that, I discovered the the model is now inverted, like a mirror image of itself. The E is backwards.
Is there any way to try inverting it? It looks fine in 3DS max...or at least I thought it did. The scale was around twice the size but I just adjusted that in the ini as well.
If you wouldn't mind seeing if there is some way to prevent it from being reversed, I would appreciate it. :) Hmmm, maybe I could just make a new 3ds file from the reversed compass and have you save that one. Perhaps that would correct the issue. LOL