Wolfenstein: The New Order - from the makers of Riddick: Butcher Bay & The Darkness 1 - by EvaUnit02
gkkiller on 11/6/2014 at 15:11
Quote Posted by driver
It's nothing like Dishonored, it's an FPS with a couple of stealth options tacked on. The levels are pretty linear, though not to the extremes of your CoD, but a far cry from your (ahem) FarCry or even Dishonored. There are a couple of levels that have reasonably open areas, but these are the exception rather than the norm. The stealth elements rely on not making much noise and keeping out of sight. You can't hide bodies or disguise yourself, and you're restricted to a silenced pistol and (Somewhat overpowered) knives* for takedowns
There's no 'special abilities' per se, but you can unlock little perks by completing little challenges (kill X number of enemies with Y weapons), but most of these just give you passive buffs like increased magazine size and faster reloading.
I did find it hugely enjoyable, though. It handles combat in a very satisfying way, even if you do feel like a tank ploughing through a field of matchstick men. It doesn't take itself too seriously, but it's not really tongue in cheek either. It's manages to walk the fine line of Serious Issues (A level set in a concentration camp) and Over-the-top farce (Nazis on the Moon) without turning into a complete parody.
*Thrown knife to the shin = instant death. Though they do have a limited range and arc in flight, so a modicum of skill is required.
So, more like a light-hearted
Crysis 2 with Nazis instead of aliens and no cloak? I think I can do that. Sounds fun. How hard is the game? I suck at FPSes. Gave up a few hours into
Borderlands 2 and completed
Crysis 2 on Hard with excessive cloaking/sniping/armouring, but found
Bioshock Infinite and
Bioshock 1 fairly easy on Hard - although I got bored of the old
Bioshock after the big twist. Regardless I usually like to play on Hard, so I'd like to have an idea of what playing on a higher difficulty entails.
driver on 11/6/2014 at 15:16
I've heard more than a few criticise if for being too easy, but I found it balanced out rather well. I finished it on hard, and while I had trouble with a couple of areas (nothing a change in tactics couldn't sort), it was a fun challenge for the most part.
:edit:
My only real criticism would be the cover mechanics were a bit iffy. If you crouched behind a wall then used the iron sights/scope, it was meant to make your character lean out (or pop his head up a little), but all too often it didn't seem to work properly and I'd find myself getting a close up look at the wall I was hiding behind.
june gloom on 11/6/2014 at 20:04
They're hard to see, but there's little arrows that pop up when you're near a corner or top of a wall.
driver on 11/6/2014 at 20:14
I didn't notice them at first, but sometimes even when I was in the 'right' place, I'd lean out but still have my cover obstructing my view.
june gloom on 11/6/2014 at 20:17
Yeah, it's not perfect. I think that's a side effect of the cover system not being something you can lock to -- you still have freedom of movement.
N'Al on 2/7/2014 at 22:10
So, just completed this game (Wyatt storyline)
(1). It did have some problems
(2) (3), but overall I really enjoyed it.
Imo, it does have just about enough of the 'special ingredients' to make it stand out from the usual shooter crowd that I enjoyed so much in the
Riddick games and
The Darkness. Stuff like optional stealth (although it IS ridiculously overpowered in
TNO; it's even easier than the stealth in
Metro:LL), semi-open environments, downtime in between all the shooting where you interact with NPCs, some very simple puzzles, use of tools and gadgets, etc. - all this without becoming a full-blown hybrid game such as e.g.
Deus Ex.
In fact, it's quite interesting to compare
TNO to the
Syndicate reboot in that regard, because while
Syndicate was competent enough, I did feel it was lacking in precisely those kind of things for me to enjoy it more.
Plus, in
TNO, you get to see
(http://youtu.be/VuGgwcmzVsQ?t=4m42s) B.J. Blazkowicz tripping on acid. :thumb:
(1) I did briefly have a go at the Fergus storyline too; played up to the start of the asylum section, basically. The two main differences I've noticed so far: 1.) instead of picking manual locks you hotwire electric locks, and 2.) instead of finding armour upgrades you can find health upgrades. Pretty neat.
(2) Technology-wise, I was playing this on the 360 (the game comes on 4 discs!), and you can tell the game's been designed for more powerful machines; there's some pretty poor texturing in some places.
(3) Story-wise, there's a few lulls here and there - although none as bad as Tibbs makes out, imo. Plus, the levels set in a concentration camp (well, the fiction's version of concentration camps, at least) just about manage to walk the fine line of pulp fiction without being overly crass.
N'Al on 26/7/2014 at 20:48
Shit, that reminds me; I never did listen to all the Ramona diaries.
froghawk on 27/8/2017 at 17:34
I wonder what Warren Spector would have to say about the final product. This is really shockingly good for a Wolfenstein game, and while it has its issues, I really didn't think I'd ever be playing a highly story-driven Wolfenstein game with stealth, home base sections between missions, and acknowledgment of social issues.
Not done yet, but here are my main critiques so far:
-It's got the Bethesda problem of trying to do too much at once to give you choices. Meaning the cover system, stealth mechanics, and vehicle segments could all use improving.
-The stealth system in particular feels lacking due to the lack of corpse detection. I can shoot someone with a silenced handgun who is standing next to someone else and the other guy won't even notice? Really? Is this fixed on higher difficulties? It could really use some corpse hiding. More fleshed out stealth.
-Having a black character explain to BJ that he was the nazi before the war was awesome, but that character was so poorly written otherwise. I don't know why they decided to make him a basement Jimi Hendrix.
-Manual saves please!
-If they really wanted to let you pick a playstyle, more open ended level design would be nice.
Sulphur on 27/8/2017 at 18:10
Regarding point one, it's not a Bethesda-developed game, it's from MachineGames, a company founded by the dudes who did Riddick: EfBB as the thread title says. Its structure is extremely similar to EfBB, so the same pros/cons apply.
As far as stealth is concerned: this is an FPS with light stealth elements if you feel like evening out the playground before the inevitable firefights, so it's not really going to make itself open-ended or feature realistic stealth even at higher difficulties. It's Wolfenstein, so it's an FPS before anything else.
Basement Jimi's a causality/alternate timeline consequence who's essentially a tongue-in-cheek nod to what America would have been without the Nazis (which is to say, our reality; the fact that we have his take on All Along the Watchtower that plays like a liquid napalm baptism means we're living in the best reality, really). He's not going to get fleshed out.
And yeah, quicksaves would have been nice. The checkpointing is generous enough, at least.