Orfeus21 on 26/6/2016 at 19:19
i did update intel graphics but its still the same whenever i run a program the resolution is smaller!
voodoo47 on 26/6/2016 at 23:09
ok, at this point, I really have no idea whether you have problem with your computer, Thief2, or everything else.
post screenshots maybe?
voodoo47 on 27/6/2016 at 18:24
I don't see anything wrong with those screenshots.
Orfeus21 on 27/6/2016 at 20:10
Quote Posted by voodoo47
I don't see anything wrong with those screenshots.
by the sides you can clearly see the game resolution is lower then that of screen after i reinstalled catalyst control center driver other programs are on full resolution again:wot:
voodoo47 on 27/6/2016 at 20:20
yes, that happens when you display the 4:3 T2 menu screen on a widescreen monitor. this is correct. the game itself should run full widescreen.
Orfeus21 on 27/6/2016 at 23:27
Quote Posted by voodoo47
yes, that happens when you display the 4:3 T2 menu screen on a widescreen monitor. this is correct. the game itself should run full widescreen.
thanks for all the help i think i finally figured it out. i set my resolution with one that ends x32 rather then 16:9 or 16:10! i guess that was wrong from the beginning and not an issue with my graphics driver... although my other program started with full resolution when i reinstalled catalyst control center!
thanks for all the help i am in debt for your time....
:thumb:
1152x864x32
would that be my optimal resolution?
obviously the solution was simpler then i thought
Yandros on 28/6/2016 at 17:32
Running in a 4:3 resolution will make the menu screens full screen, but it also means you're running the game itself at that lower, non-widescreen resolution. If you're OK with that, then congrats. But personally I run the game at the highest widescreen (16:9 or 16:10) res my monitor will support and just get used to the menus not filling the screen.
Red_Breast on 29/6/2016 at 00:30
There's been many times that I wish there was a link with a description of what's going on here that I could give to people like Orfeus21.
Personally I get what's going on but I wouldn't be so good at describing it to others.
Basically with the old 4:3 (sometimes 5:4) 3D games (think FPS and 3rdPS), that we had before widescreen monitors became popular - e.g Thief, it's often fairly simple for anybody to get that old game running in a 16:9 / 16:10 aspect ratio's resolution such as 1920x1080 / 1680x1050 on modern widescreen monitors/displays. A caveat being
fairly simple when it comes to the actual gameplay. With the Dark Engine / iD Tech / Unreal it's just an .ini / .cfg file change.
But a game is not just made up of it's gameplay. There's also menus and movies. These used to be made to a fixed aspect ratio (4:3) by and large I believe?
Now these days with new games (and another reason I'm not the person to type up a desciption I could link to) I imagine that developers take the fact that the player might be playing on a display which could have an aspect ratio of 16:9 or 16:10 or maybe even using an old monitor so 4:3 or 5:4 or maybe even dual monitors. So menus and movies aren't fixed, or at least not fixed as much as they was pre-widescreen. It's not really a case of one size fits all I think. I certainly understand why Thief's menu is pillboxed (black bars left and right) on a widescreen display and know what's going on when it comes to Dark Engine games but I don't play many modern games and if I do (new Doom and System Shock demos) I play them on a widescreen monitor. I'm half-tempted to dig out my old Sony 5:4 now and try one of those demos just to see what happens.
Unlike 3D FPS / 3rdPS games you can't just make .ini / .cfg file changes to a game which is 2D usually. If you think to say an old Mario platformer on the NES or SNES. The developers would code the games knowing that the player was using a 4:3 resolution and display and the gameplay itself would be coded around that aspect ratio. Even say the old Resident Evils were coded around that same fact. If you wanted to play a game like NES Mario on a 16:9 display and wanted to fill that display with the game rather than any black bars then the game would be stretched on the horizontal. An even fatter Mario and a now fat Luigi!
I've reminded myself of how annoying it is when you're in somebody else's house and the TV is on and they are watching an old 4:3 resolution program on their 16:9 display and they have horizontally stretched it. Like they think it's more important to fill the display with a picture rather than have it pillboxed properly. I recall asking about it a couple of times - "don't you think that watching the program in it's correct aspect ratio is more important than filling the screen?" I think both of them were already lost when I said aspect ratio so I gave up. I see it a lot on Youtube as well.
When widescreen monitors started to appear, or should I say not just being the preserve of things like Sun UNIX workstations, there was a forum set up where users could post their findings of getting games running on these new fangled widescreen displays. I still use it sometimes.
(
http://www.wsgf.org)
The page for Thief 2
(
http://www.wsgf.org/dr/thief-ii-metal-age)
Anyway, apologies if I've rambled on and you understand all this anyway Orfeus21. Maybe if I work on this I might be able to point others to it in the future.
Anybody
My bad memory is trying to recall what the old Thief installs (going back pre New Dark) would do to the menu and movies if played in the 1280x1024 resolution (actually - was that resolution a menu option?) on a monitor with a native 5:4 1280x1024 aspect ratio. I do have one such monitor, a Sony LCD from around 2004. As 5:4 is more squarer than 4:3 I'm thinking menu and movies were squeezed on the horizontal making in game characters look thinner - if Thief was 3rd person that would make Garret look thinner still!