Sycamoyr on 2/2/2014 at 21:11
I pre-ordered today and I'm eagerly awaiting the chance to play the new installment of Thief. I've been a fan of the series since the TDP demo came out so many years ago and I'm not about to pass on something like this. I took advantage of the coupon deal mentioned (thanks henke!) and got the Master Thief Edition. This will actually be some of the first concept art for Thief I've ever owned in hard copy. BTW you can supposedly get the Thief 4 hard copy PC version (
http://www.amazon.co.uk/Square-Enix-Thief-PC-DVD/dp/B00FB3UUDS/ref=pd_sim_sbs_vg_h__1/275-2842017-7505668) here, but I don't think it's the Master Thief Edition.
I decided not to get the hard copy since I'm not sure how important it's going to be to have the cd for the game in the future. They're not even sure about making an editor for this game so I'm not exactly planning for it to hold up to the previous games' abilities to last years beyond their release dates. At best, it may end up being no more than an epic classic I can come back to as long as Steam is around.
As far as I'm concerned, fan missions are where it's at for lasting play-value. I wonder if there are plans to release more standalone missions for the game over time? Sort of like how The Walking Dead did for their game. If that's so, and they were keen to keep the profits of additional missions, then they would likely not release editing software for the game to minimize fan missions possibly diverting money flow.
Regardless of the developers/producers future plans for the game, and from what I've seen of the (
http://www.youtube.com/watch?v=_nEYUj-RACo) game play, I'm definitely looking forward to playing this one. It's different, but that's just it, it doesn't have to be the same. If we're going to be comparing sequential game series to one another(something I hate doing as art shouldn't be compared to art, only criteria), then take Final Fantasy for example; they changed nearly everything in each game and proceeded to succeed again and again in making enjoyable games. ...That is, until they made FF12 and perfected it, it was all downhill from there with the pitiful attempt at online games. Certain things weren't meant for online gaming, but I've always felt that Thief deserves the upgrade to the new generation of gaming(definitely minus online gaming;)).
If you haters wanna go play something else such as Dark Souls II or whatever, you're welcome to it, I wanna play Thief!
SubJeff on 2/2/2014 at 23:10
Tbh I'm going to buy it anyway so I might as well pre order, especially if it's cheaper and gives me extra content.
I just need to find a deal somewhere to sweeten it.
SubJeff on 3/2/2014 at 00:03
Well I pre-ordered it after all. £20.50 from GMG with that voucher. Can't complain really.
Thanks xylplig.
GodzillaX8 on 3/2/2014 at 00:46
Quote Posted by FatSpy
I still don't get how you guys can call the idea "tinfoil hat conspiracy lunacy" when it's a pretty commonly acknowledged. Even when you yourself don't deny the idea just tack on another reason for them to do preorders.
Furthermore I'm not blaming anyone on my purchase choice because I already said "I can just wait for the game of the year edition." I'm just pointing out that your guys idea that "Pre-orders are used to guarantee more sales for a game in case it doesn't have a good reputation" being crazy is just wrong considering the fact that it's a commonly held idea, it's not even off the wall by enemy means, and there are a bunch of awful broken games that benefited from pre-orders (alien colonial marines for example). I'm trying to determine if you guys are being serious or are just flinging insults to break down the other side because that's pretty much 99% of forum arguments.
I'm debating the complete and total fallacy that pre-order incentives are inherently evil or somehow indicative of a poor quality product.
They're standard fare, and early adopters tend to get more incentives than late adopters, while excessively late adopters usually get the best incentives, assuming they don't care about how soon they get their product.
Without early adoption, developers risk being completely thrown under the bus. They don't typically get to sit around and wait 2 years to turn a profit, so they do everything they can to ensure as many upfront sales as they can. It's incredibly misguided to think that any company is somehow being evil or even greedy by trying to market their game effectively.
Another_Taffer on 3/2/2014 at 00:52
I did pre-order it yesterday. Some tough exams are coming up and I was in desperate need of something to give me a good feeling. So let's roll the dice! :angel:
Platinumoxicity on 3/2/2014 at 06:01
Quote Posted by GodzillaX8
It's incredibly misguided to think that any company is somehow being evil or even greedy by trying to market their game effectively.
There is a commonly held "standard" that new, high-quality games are supposed to be priced about 50$ on PC. I understand the need to market a product effectively, but it does show some malicious intent that instead of lowering the price of the pre-order, they increase the price of the post-release. The people buying it blind don't get the game cheaper than usual, the people making the educated purchase decision are getting the game in an inflated price compared to the standard. You have to pay more for the full game than what the game is priced at, unless you buy it blind.
However, I personally don't believe that these near-billion dollar games should be sold at such ridiculously low prices to begin with. Maybe they are inflating the price towards a reasonable sum compared to the budget, but it's being made to look like that isn't the case. It isn't fun when the publisher treats the customer like an idiot who can't see that they're cutting up the 50$ game into 3x 20$ slices and don't realize that something has changed. If you want to sell a more expensive game, say it. Don't try to scam me into buying it.
SubJeff on 3/2/2014 at 07:04
Well that's total nonsense. Thief is for sale at £27 right now, on Steam and GMG (less if you use the voucher code that's in this very thread). That's the preorder price. That's cheaper than your standard PC game. After preorder it's going to be £30, the standard price.
GodzillaX8 on 3/2/2014 at 07:51
Quote Posted by Platinumoxicity
There is a commonly held "standard" that new, high-quality games are supposed to be priced about 50$ on PC. I understand the need to market a product effectively, but it does show some malicious intent that instead of lowering the price of the pre-order, they increase the price of the post-release. The people buying it blind don't get the game cheaper than usual, the people making the educated purchase decision are getting the game in an inflated price compared to the standard. You have to pay more for the full game than what the game is priced at, unless you buy it blind.
However, I personally don't believe that these near-billion dollar games should be sold at such ridiculously low prices to begin with. Maybe they are inflating the price towards a reasonable sum compared to the budget, but it's being made to look like that isn't the case. It isn't fun when the publisher treats the customer like an idiot who can't see that they're cutting up the 50$ game into 3x 20$ slices and don't realize that something has changed. If you want to sell a more expensive game, say it. Don't try to scam me into buying it.
Sigh.
Read any of my previous posts in this thread to realize why everything you just said is completely wrong. I'm done trying to teach you how the industry
actually works. You're just going to continue believing publishers are all hellspawn bent on violating your wallet with their insatiable greed no matter what I say.
If you actually want to have a realistic perspective on why things are the way they are, maybe take a marketing class, or an economics class, or any kind of business class, really.
PS: What in the heck does "instead of lowering the price of the pre-order, they increase the price of the post-release" even mean? It's essentially standard practice for a pre-order to be 10% off now, at minimum. The only company I've seen actually continually raise the price of their product was Mojang with Minecraft, and it seemingly worked in their favor.
Jason Moyer on 3/2/2014 at 14:56
Some Early Access games are doing that, and IMHO it's a great idea. I get 25% off or whatever on Assetto Corsa + the ability to play/test early pre-release builds of the game and they get some money up front and a headstart on community building.
Platinumoxicity on 3/2/2014 at 15:19
Quote Posted by GodzillaX8
PS: What in the heck does "instead of lowering the price of the pre-order, they increase the price of the post-release" even mean? It's essentially standard practice for a pre-order to be 10% off now, at minimum.
Simple. When you pre-order, you get the full game for the regular price. After release, you can only get an incomplete game for that price. You need to pay extra to get the full game.