jtr7 on 14/4/2013 at 11:47
Being FMs, knowing it's people volunteering their personal time to build something at home, and gifting the community with their efforts, as well as having us participate or share in the development cycle, with a lot of back-and-forth helping of each other, there's no direct comparison to a multimillion dollar game development company, market department, and publisher, employing hundreds of people, and seeking payment for their efforts. It goes from something great made by a neighbor, so to speak, for fun and the experience of it, shared for free, with no shoving anything down anyone's throat, to having to bargain with the seller in order to reduce the probability of being ripped off or making sure the value of the product to the customer matches how it's being described to the customer. If you want me to buy the game, then it has to meet my needs, nevermind my wants. I'm not a compulsive buyer. Hearing the voice of a good friend on the phone is a rewarding experience, and hearing a favorite voice tell a story I'm interested in has the same effect.
None of the 1000+ FMs altered the history of a forum in disturbing ways, or negatively disrupted a community from day one and forever after.
zacharias on 14/4/2013 at 11:58
Quote Posted by Yamatotakeru
And as much as I think Dishonored's Boyle Mansion was a great level, I like Calendra's Cistern much, much more :p .
I agree..but..you know they were made by the same guy though, right? (my sarcasm meter has broken down so I'm not sure if you did or not..)
jay pettitt on 14/4/2013 at 11:59
That's a good point jtr7. Good-will goes a long way. Whether it's fan made missions or indie developers there's a narrative/human story that's appealing. An impersonal team of 100s with NDAs and enormous budgets outsourcing production and employing the latest fad in mocap technology might appeal to others in the same industry, but it says absolutely nothing to me.
Maybe enoyment is subjective, and maybe that good-will is important.
thiefessa on 14/4/2013 at 12:28
Quote Posted by DrK
Sorry but that's a wrong statement to me....
That's fine, I wasn't saying that the quality/style/tone of the voice isn't important.
DrK on 14/4/2013 at 13:10
Ok, I kinda misunderstood :)
Still, I think fan missions tend to prove that the voice actors define Thief. No matter how good it sounds or how hard we try, it will never be the same than the original. Simply because we don't have the original voice actor.
I find it easy to mimic the original design and architecture, but it's close to impossible to do the same sound work, and that's probably the most important part of the game for me.
SeriousCallersOnly on 14/4/2013 at 14:01
Couldn't care less about voiceovers (including thief's, though 'a long way down' was amusing when i was falling off the edge and the haunts are important).
In fact they're one of the main reasons that games cost now so much and thus one of the main enablers of 'cinematic' games and retards praising them as games regardless of gameplay and the stagnation of the industry *spit*.
Yamatotakeru on 14/4/2013 at 14:35
Quote:
I agree..but..you know they were made by the same guy though, right? (my sarcasm meter has broken down so I'm not sure if you did or not..)
Yup. One of the reasons I bought Dishonored was because of Purah's involvement :p . But now that I think of it, you don't usually get as much freedom creating a level for a commercial game, as when you make one on your own, so my comparison was kind of unfair...
jay pettitt on 14/4/2013 at 15:58
Quote Posted by thiefessa
Fan missions are so damn good they also prove, to me, that Thief isn't about the voice actor either.
Oh great, we're talking about Stephen Friggin Russell again.
Fan missions are so damn good they also prove, to me, that Thief isn't about full motion capture.
See, two can play at that game.
It boils down to a value judgement. And when you frame it as a choice between Stephen Russell and full motion capture (for a first person game at that) as Eidos Montreal have done, it's fair to wonder about EM's values and where they're taking Theif.
If you want to argue that EM are right to prioritise full mocap over Stephen Russell then I'm all ears. At least, in another thread I am.
Quote:
Still, I think fan missions tend to prove that the voice actors define Thief. No matter how good it sounds or how hard we try, it will never be the same than the original. Simply because we don't have the original voice actor.
I find it easy to mimic the original design and architecture, but it's close to impossible to do the same sound work, and that's probably the most important part of the game for me.
This. It's the characterisation, charm and intrigue of the Thief games that still inspire people to make fan missions 15 years later.
thiefessa on 14/4/2013 at 16:11
Quote Posted by jay pettitt
Oh great, we're talking about Stephen Friggin Russell again.
Fan missions are so damn good they also prove, to me, that Thief isn't about full motion capture.
See, two can play at that game.
:wot:
Game?
We all have our own preferences. Yours is obviously SR as voice actor, that is fine. My preference lies in other things.
jay pettitt on 14/4/2013 at 16:52
Quote Posted by thiefessa
:wot:
Game?
We all have our own preferences. Yours is obviously SR as voice actor, that is fine. My preference lies in other things.
Sure, but lets keep that debate somewhere specific, not bring it up tenuously in every other thread as if someone were handing out twinkies.
Quote:
Those questionable intentions rearing their ugly head again, eh?
I don't find thiefessa's intentions questionable. I do find the sniping tiresome and dentrimental to any other discussion. From both ends. Obviously I just sniped too, but that was a rhetorical snipe - at least that's my story and I'm sticking to it.
See, another otherwise fine thread mangled. I should have let it go. Apologies all. Drk's response was the better.
--edit-- oh wait, Goldmoon's post got dissappeared. Good.