fortuni on 8/12/2018 at 17:44
I'm neither a particular fan of either stock items or high res poly, I can appreciate both with some recent missions using custom objects completely blowing me away with the authors stunning use of Newdark abilities, yet at the same time some recent missions being completely forgettable due to terrible plots, sloppy build quality or just being not engaging. On the other hand there are so many wonderful missions from the early days when authors had no option but to stick to stock items.
I was only suggesting that allowing custom objects and textures in the next contest would introduce an extra dimension to how people would judge those missions. It wouldn't mean that the author who made the most stunningly good looking mission would win as they would need to also have a strong plot, good design etc. but it would add a layer of complexity over and above what we will all be voting on in this current contest.
skacky on 8/12/2018 at 18:19
The campaign idea is an utopia, I'm afraid. Not only does it drastically limit everyone's scope, but it requires an amount of coordination that is plainly unfeasible with many contributors. I mean we already have enough troubles with The Black Parade with four people, just imagine the same thing but with 10-12, even if that campaign only has 4 missions. I think it's best to stick to individual mission releases rather than a coherent whole.
I'm also more leaning towards the same limitations as the previous contest with this one, but I think it'd be a good idea to include T1 assets as well since LGS did have them at their disposal when they made T2 (and ditched most of them in the end).
Kurhhan on 8/12/2018 at 19:26
Stock resources are extremely boring
marbleman on 8/12/2018 at 20:21
Quote Posted by Kurhhan
Stock resources are extremely boring
This opinion is extremely wrong :) !
Psych0sis on 8/12/2018 at 20:34
Both arguments have their merits. Limitation breeds creativity and shows true talent and skill, but the same can be said for allowing people to go hogwild with anything they want. I'd think it makes no sense to have 1 contest be stock only and then the next contest, which is moreso just an extension of the first, get rid of that.
It's also a year and a half away from completion, so I don't think that really qualifies as "immediately".
Renault on 8/12/2018 at 21:56
Quote Posted by Kurhhan
Stock resources are extremely boring
The authors for the 23 recently released missions would disagree with you.
Quote Posted by Psych0sis
It's also a year and a half away from completion, so I don't think that really qualifies as "immediately".
A T2 contest like the T1 one going on now would have to start in March 2019, which is less than 3 months away.
Psych0sis on 9/12/2018 at 00:05
Quote Posted by Brethren
A T2 contest like the T1 one going on now would have to start in March 2019, which is less than 3 months away.
Sorry, I meant it as "when people with get to play these maps" not "when they'll technically be allowed to start building them".
Athalle on 9/12/2018 at 06:47
Quote Posted by marbleman
This opinion is extremely wrong :) !
All opinions are good. I'm for authors doing what they want. And I want to see creativity and not few people who decide what is good or not for a contest. Let authors be free :p ! (yes it's my slogan)
Yandros on 9/12/2018 at 13:57
Almost all of the other contests over the last 15+ years have been for T2 and have allowed custom content (while restricting in other ways, such as size or theme). We only have one 20th Anniversary Contest for Thief 2 and I don't see why we wouldn't want it to be like the current contest - plus allow usage of T1G content as well, and derived resources. Anything else is just another contest IMHO. One change I can see, though - perhaps allowing custom .bin files which are stock models with only the texture changed would be nice, as it would make it much easier to have a variety of objects and AI's without violating the stock and stock-derived only rule.
vfig on 9/12/2018 at 14:45
Quote Posted by Yandros
One change I can see, though - perhaps allowing custom .bin files which are stock models with only the texture changed would be nice, as it would make it much easier to have a variety of objects and AI's without violating the stock and stock-derived only rule.
I'd be in favour of that. I wanted to make a statue version of the apebeast in my T1 FM (by just desaturating and filtering the existing texture), but since there was no reskinnable version of the model, I ended up with a statue that looks like an actual frozen apebeast. Which is okay, but not ideal.