henke on 23/4/2020 at 10:06
This thing finally has a release date! May 26.
[video=youtube;UN-pzgK5fnA]https://www.youtube.com/watch?v=UN-pzgK5fnA[/video]
Jeshibu on 23/4/2020 at 13:09
Neat, wishlisted.
Sulphur on 23/4/2020 at 13:18
Um, is that a dog being held by vines before being set on fire? In co-op?
*surreptitiously adds to wishlist*
ThePhotoshop on 23/4/2020 at 15:30
Hah, I totally forgot about this thread - thanks for updating people!
(and it's an attack bobcat :D )
Inline Image:
https://i.imgur.com/UNEbooF.gif
Sulphur on 24/4/2020 at 06:36
Hah! That is brilliant. I loved your hundreds of pages on Dishonored, by the way. And your coverage on Mark of the Ninja. Sneaky Bastards was some fine, fine writing.
Your game ticks a lot of the boxes for emergent stealth co-op hilarity. Looking forward to you kicking some ass! :thumb:
Thirith on 24/4/2020 at 07:39
We need a mod to change the bobcats into dogs, bob- or not, because I ain't playing any games that allow me to set any kind of cat on fire. Just sayin'.
(Says the guy who's pledged to the Wildfire kickstarter. Bring on the flaming bobcats!)
ThePhotoshop on 24/4/2020 at 09:05
Quote Posted by Sulphur
Hah! That is brilliant. I loved your hundreds of pages on Dishonored, by the way. And your coverage on Mark of the Ninja. Sneaky Bastards was some fine, fine writing.
Your game ticks a lot of the boxes for emergent stealth co-op hilarity. Looking forward to you kicking some ass! :thumb:
Thank you for the knd words!
Quote Posted by Thirith
We need a mod to change the bobcats into dogs, bob- or not, because I ain't playing any games that allow me to set any kind of cat on fire. Just sayin'.
(Says the guy who's pledged to the
Wildfire kickstarter. Bring on the flaming bobcats!)
Haha, thankfull as a cat person myself it's entirely possible to get through the game without setting a bobcat on fire :)
Starker on 27/5/2020 at 00:51
Well, the game's out now and it seems it has gotten a handful of good reviews, with a lot of comparisons to Mark of the Ninja.
CrashT on 28/5/2020 at 16:24
At the risk of making people less likely to play Wildfire, I just wanted to add that I've been helping out with level design and we really tried to transfer some of the core Thief\Dishonored design ideas to 2D, especially in the latter half of the game.
Sulphur on 29/5/2020 at 07:58
That sounds like a good thing to my ears. The reviews also reflect that the opportunities to use the systems become broader in the second half of the game, which is where its core strengths are. If anything that sounds like a strength to lean on, because I can't see that sort of tight systems design enabling flexible approaches ever being a bad thing (for players, that is; executing the design and fixing unexpected issues sprouting from this approach is probably one of the deeper circles of hell for a developer).