OrbWeaver on 19/5/2005 at 09:02
Quote Posted by Zillameth
Is it possible to control which metafiles wavs are put into? If it is possible, we could force the script to create a new metafile containing only new content. Or maybe we could use SchemaMetafile_Memory.csc, which appears to be empty by default.
You can put the WAV in any file you like, but all of the metadata goes in the HardDrive metafile. Without the metadata the schema will be useless, so you will need to distribute HardDrive as well.
rujuro on 19/5/2005 at 13:38
This isn't entirely true in my experience. The WAV only has to be in the metafile if you are using it as a streaming ambient defined in the zoneInfo. Otherwise it will dynamically load and play it from outside the metafile as long as it is in the Sounds directory.
Bumbleson on 19/5/2005 at 22:59
Quote Posted by Crispy
Really, I don't even know if the TickRate stuff is useful or not (I only have theories about what it does). I included it "because I can". :p
I think you are right that it means how often the condition is checked, but I'll try to find out more about it if I can. It might be useful information for debugging time critical scripts.
Quote:
It's a wiki; it belongs to the community, not to whoever happened to create the page first.
I know :) But nevertheless I don't want to completely change somebody else's work without at least contacting him first.
P.S.: Does anybody know if it's possible to make a link that leads to a certain line or label on an existing wiki page? Something like the HTML tag
href="#xy" which defines a label "xy".
Bumbleson on 21/5/2005 at 13:32
I've categorized the scripting reference. Overdone? Errors left? Tell me what you think.
Crispy on 22/5/2005 at 03:38
Looks good to me! The parameter section needs work, and probably placing on its own page; and as you said in the wiki, the AI section could do with further sub-categorising. But certainly it's a lot better than it was. :)
scumble on 22/5/2005 at 21:15
Yes, good work Bumbleson. The most useful thing now would be some details on the usage of the scripting conditions, which should accumulate over time.
Bumbleson on 22/5/2005 at 23:25
I'll look into that soon. In the meantime I added a bunch of new commands to the console command reference and completed a few others. And there are a lot more! :wot: (I think some day we should add an alphabetical index instead of the categories)
I guess this was Wiki Weekend. :sweat: :)
Bumbleson on 24/5/2005 at 01:47
Yet another bunch of info added to the command reference. :)
Am I addicted? :erm:
rujuro on 24/5/2005 at 15:03
I hope so :) .
Rantako on 24/5/2005 at 16:41
Is there something wrong with the Wiki's login screen? When I click on the login hyperlink, it takes me to a blank page with a date, time, and an orange XML button. Anyone else having this problem, or is it just me?
Some suggestions:
The Wiki needs to be as newbie-friendly as possible, so we should have a page on how to use the actor class browser, which would explain about properties, archetypes, concretes, the gamesys, etc. (Just noticed this already exists, but it doesn't cover basic things like adding properties or what inheritance is, or saving the gamesys) We should also have one explaining what trigger scripts are for, and how they work. (Again, the existing page isn't really useful) We also should start a reference page for link types, because only one of them has a comment in the editor (Vulnerability, I think) - it really would be useful to know what all these madly-named links do.
I would go and do this myself, but I still can't get logged in...