Makatak on 2/12/2007 at 23:28
Ok, this happens virtually EVERY time I head back to Engineering A from Engineering B. A brawnboost drops on the floor as soon as the map loads. I thought this was a quirk related to dropping things on the ground on the previous map, because the same thing happened when I re-entered Recreation A from the Mall area. I dropped a poor quality pistol out of my inventory while in the mall and another one dropped in front of me as soon as I changed maps. But that is not the case with this mysterious brawnboost implant. It always comes out of nowhere. Wierd...
There is also that cyborg assassin that occasionally electrocutes himself to death.
And sometimes the pistol, when in terrible condition or recently repaired, causes no recoil at all.
And I have to wonder, since this is 2114, why are the turrets so bulky, inefficient, floor-bound, and crappy looking? The sheer logic of their design looks like something out of the industrial age.
D'Arcy on 3/12/2007 at 01:01
The BrawnBoost implant drops in Engineering A because it's 'pulled' by the bulkhead. That's the reason why stuff shouldn't be dropped near bulkheads, since they can have weird effects on objects. That implant doesn't come out of nowhere, it is always in Engineering B when you first arrive there, right outside the bulkhead (where the floor is missing a panel). Since you don't pick it up, it then ends up being taken to Engineering A when you return there.
Hemebond on 3/12/2007 at 06:57
Quote Posted by Makatak
And I have to wonder, since this is 2114, why are the turrets so bulky, inefficient, floor-bound, and crappy looking? The sheer logic of their design looks like something out of the industrial age.
While they could do with some tweaks, I actually like the turret design. Don't forget, they're storing
a lot of ammo and need to stand up to quite a bit of punishment.
Bjossi on 4/12/2007 at 18:30
But the gun itself moves slowly, and fires short bursts. :erg:
Peanuckle on 4/12/2007 at 19:11
That's probably to avoid overheating the computer systems that target and fire the gun. Guns make alot of friction ya'know.
Bjossi on 4/12/2007 at 19:14
Yeah, but maybe science would have figured out a neat solution to that by the year 2114. ;)
catbarf on 4/12/2007 at 20:56
Considering how little a rifle has changed in the last hundred years, I don't think it's a stretch to say that turrets are more or less the same as guns today. Heck, just having an automated system at all is a big leap.
Trance on 4/12/2007 at 21:31
When I played Shock2 the first few times I found there was a certain shit-your-pants factor to the appearance of the turrets. I mean, just about everything in the game scared me back then but the turrets just looked like the meanest machines around. (Of course when I ran headlong into the game's first maintenance droid, hoo boy....)
Only after going through Ops did I work through my fear.
ZylonBane on 4/12/2007 at 21:32
Military-grade technology puts a high priority on robustness and reliability, and very little priority on anything else.
Okay sure, so you can break them with a wrench. But it's a FIVE FOOT LONG wrench!
Trance on 4/12/2007 at 22:23
Well at least they were smart enough to have all their machines instantly detonate when they break.