bikerdude on 26/10/2009 at 19:19
Evening
I have been noticing that on a lot of contemporary FM's there has been a perceptible amount of judder/stutter, as a lot of them are hitting the limits of dromed/darkengine. It dawned on me that it might be the fact the game is running in widescreen that was causing the problem.... I was partly correct.
The default FOV setting thats applied via the WS patch, eg 100. A lot of other games I have played have a range of 75-90, so 100 sounds a bit to high. So I reinstalled the patch and applied a 75% fov and that made the game silky smooth again. The FM in question was "Eclipsed" which is very heavy on the poly count.
Mixed Results
* Firstly - Anything above 85% FOV introduces a slight judder/stutter which gets ever so slightly worse the higher you go.
* Secondly - Just the act of re-installing the widescreen patch noticeably reduced the stutter, so that even at the WS default FOV of 100 it was much better than before - but I would still recomend settinbg it no higher than 85.
I tested the above on the following:
C2D6300@1.8Ghz
2GB DDR2-800
WinXP x32 - @1280*960 &1280*1024
HD3870 - Catalyst 9.5
Q2Q9650@3.2Ghz
4GB DDR2-1066
Win7 x64 - @1440*900 & 1680*1050
GTX280 - Forceware 190.62
HD5870 - Catalyst 9.10
.
KoHaN69 on 4/11/2009 at 01:39
What's your hardware?
Can you determine if it was the sheer polygon count rendered?
bikerdude on 4/11/2009 at 09:16
Quote Posted by KoHaN69
What's your hardware?
Can you determine if it was the sheer polygon count rendered?
I`ll add the detail to the main post. But refering to the poly count, some FM's are already heavy in that area (eg. Eclipsed) and will bog down on some systems(P4_2ghz/Athlon_1Ghz & GeForce4-6/Radeon9x00-1x00) even at non-widescreen 4:3 resolutions.