BlackCapedManX on 26/11/2003 at 06:12
No, I'm not going to be complaining about the total lack of my beloved DX1 in the atmosphere of the IW demo, or about how it feels more like System Shock maybe than DX, or about the lack of crosshairs or any other such thing.
I'm going to be complaining about it scaring the living shit out of me.
Oh first I thought it was fine, great physics engine, lighting was excelent, the atmosphere was definately there, even if not what I was hoping for, all in all a playable game though.
No this fear goes deeper. This goes into the realm of ragdoll physics. I first find the body of the dead greasle trainer in her appartment after having killed the greasle with a few shotgun rounds and a conc grenade. And I thought it was the coolest thing ever. I could take the body and throw it at the dumpster and laugh manically as her legs flipped into the air to follow the rest of her body afterwards. Throwing people against walls and having them stop dead with the sickening crunch noise. Flinging them into a group of barrels to see if you can get more collisions than phys engine can handle, thus sending random objects off at impossible speeds.
But after about an hour of happy go lucky corpse flinging, I noticed something that would haunt me, possibly forever. There was a surreal aspect to this whole business that was so sickeningly horrifying that it was like a train-wreck. I could not look away. From bodies freezing in midair for seconds in impossible poses while I sheathed my knife before plucking them from their invisible chains to standing behind the chain fence only to see that the face of the body I had thrown on the burning barrel was staring back at me, frozen impossibly there, then sliding off from the barrel as if it were meant to fall off and had stopped in time just long enough for me to get around the fence, all the while engulfed in flames. The aftermath of battles strewn with horribly bloodless bodies, bent into possitions where their arms would be broken under thier back and sticking up though thier chest, and their head down by thier feet while their shoulders and hips touched together due to an impossible bend in the spine. Expressions utterly, totally, entirely blank. No pain, a perfect, peaceful calm for the face of the body twisted into a broken shattered knot one cannot normally conceive with the mind. The dull hum of the turret as a body hangs over the edge of the turret's outcropping, head banging rythmatically against the turret, arm suspended at a bend the joint could not possibly support, twitching. Twitching. A soldier hung by his neck. Which stuck straight out from a brick wall. Another soldier with his entire upper body shoved into the ground, only his legs and arms below the elbows sticking out, and his arms would never stop TWitchiNg. Shaking. Make it stop. Bodies hung over railings, by one arm, maybe their neck, under their knees, defying any sort of physical reality. "Watch what happens when I stab her corpse in the foot" and suddenly her eniter upper body lunges into the air, arms swinging wildly like they're swating a million mosquitoes.
Never again. Never shall I revist this world which draws me to unspeakable violence in such a surreal, calm, undeterred fashion. God make it end!
Fat Thief on 26/11/2003 at 06:42
Now imagine all that stuff in like a silent hill or resident evil... :eek:
JonahFalcon on 26/11/2003 at 06:46
It's because of the rag doll physics interacting with the Havoc physics engine.
Something I love -- if you just get a body on the edge of an object (ie the trash bin), it'll either tumble in or tumble out.
Nethawk on 26/11/2003 at 08:31
Whatever it's called, it's what motivates me to be as merciful as I can be towards all NPCs (except if they're abusing women or children - in which case they might feel a little pain). I plan on becoming the best stealth/hacking enthusiast I can be. Even in a game, I'd like my conscience to be clean - of course, that's AFTER I'm done "experimenting".:ebil:
Retischal on 26/11/2003 at 09:25
soclmao
(sits on chair ...)
ZylonBane on 26/11/2003 at 17:21
Quote:
Originally posted by BlackCapedManX No, I'm not going to be complaining about the total lack of my beloved DX1 in the atmosphere of the IW demo, or about how it feels more like System Shock maybe than DX
Are you nuts? System Shock is the exact opposite of what DX2 is trying to be.
Quote:
Originally posted by JonahFalcon It's because of the rag doll physics interacting with the Havoc physics engine.
The ragdoll physics ARE the Havoc engine, doofus. Part of it, anyway.
Brem_X_Jones on 26/11/2003 at 19:02
Quote:
Originally posted by ZylonBane Are you nuts? System Shock is the exact opposite of what DX2 is trying to be.
No statistics? Using objects and weapons as alternatives for more traditional RPG approaches? Sounds like System Shock to me.
Shock 1, of course.
KG
JonahFalcon on 26/11/2003 at 19:44
No. You can have physics without ragdoll characters.
Liliel on 26/11/2003 at 22:25
ditto. you can have a game with ragdoll physics without the Havoc engine (like all those ragdoll physics games before Havoc comes, and you can have a game with Havoc engine without making the characters with ragdoll physics...
Now about DX:IW... the physics about the dead bodies are simply.... surreal... like, you shoot the body with a single pistol bullet, and it can fly across a whole corridor bouncing around.... I think they give some strange weight or gravity values to those dead bodies...
Blackjack on 26/11/2003 at 23:22
Quote:
Originally posted by ZylonBane Are you nuts? System Shock is the exact opposite of what DX2 is trying to be.
The ragdoll physics ARE the Havoc engine, doofus. Part of it, anyway.
I had EXACTLY the same thoughts. The many will have their revenge. Those of you who don't know what Havok is should start at their (
http://www.havok.com/) website.