dj_ivocha on 22/10/2017 at 11:26
Quote Posted by Craeftig
[serious business meme]
Apparently it's serious enough for you, to make you delete your first post after a single less than positive reply? :confused:
Trance on 22/10/2017 at 12:19
So can I get a summary of the original post's content? It seemed like an interesting topic from the responses.
WingedKagouti on 22/10/2017 at 12:23
Quote Posted by Trance
So can I get a summary of the original post's content? It seemed like an interesting topic from the responses.
Two lines or so more than what I quoted, leading up to what I quoted.
Trance on 22/10/2017 at 12:38
Hmm. Okay. I guess nothing of value was lost here.
Nameless Voice on 22/10/2017 at 12:51
It seemed to be asking two questions. The first was why don't companies keep developing their games after release, since a lot of them (such as No Man's Sky) are released half-finished.
The other was asking about releasing different forks/variants of the same game, configured differently to appeal to different people.
Renault on 23/10/2017 at 16:35
This is what happens when you're a total dick to newbies. Not that he cares much.
Pyrian on 23/10/2017 at 16:58
ZyloneBane is the Cerberus of TTLG.
icemann on 23/10/2017 at 17:07
Oh so this was that thread? Ah. Damn. And that's a good question too. Mods if you could rename the thread back to it's original incarnation that would be good :).
To the original question - Companies continuing to work on their older releases. Many of the game devs who frequent the "What are you making?" thread could answer this one.
Firstly it's a company to company, indie/person to person type thing. Everyone will be different on this, but in general a famous painter (don't ask me which one I forget who) once said that an artists best work is never finished, and anyone whose made a game can tell you that there is always stuff you could do to make it "better", but then you run the risk of ruining the great thing that you created.
Now if your only talking about bug fixing, then Blizzard is one of the few who still does it. id Software for a good while did this (not anymore). Time is money after all, but you could keep fixing stuff in your games forever and still never perfect them. Many bugs never get fixed. Some only occur on rare combinations of hardware, some only occur in rare circumstances etc etc. Others pop up many years later when a new version of Windows comes out, or an existing software/driver that a game used becomes incompatible with a game many years later. There is so many combinations of things that can mess up a good game.
I would say that to truly understand this one to go and code together a simple quick to make game that would take you no more than a few weeks - a month to make. Then release it and see how you feel about it. You'll want to keep tweaking and fixing, but eventually you have to move onto the next one and then the next one and so on.
Craeftig on 24/10/2017 at 11:02
Quote Posted by Brethren
This is what happens when you're a total dick to newbies. Not that he cares much.
Well, I didn't really have an appropriate reply to the troll post before, but here goes. Having dabbled in game development myself I do appreciate the staggering complexity that goes into making games, but when you have people like Jonathan Blow talking about (
https://killscreen.com/articles/jonathan-blows-names-next-title-game-3-may-take-20-years-create/) 20 year development periods for his next title re-utilizing your assets as much as possible even though that would increase the time, complexity and cost of development might not be such a bad idea.
Trance on 24/10/2017 at 13:47
Okay, well, if you're not actually leaving, can you put your original post back, please?