GlasWolf on 20/8/2006 at 13:42
Quote Posted by nomad of the pacific
Not all of us are leaving. I, for one, still have two projects in the works that I intend to finish. :cheeky: After that, I'll probably still work with T3Ed until TDM comes out. I hope I won't be the only one. :sweat:
You won't be the only one. I'm currently suffering from the last mile effect, where the closer Litton is to completion the less motivated I am to tidy up all those niggling little details. I'm on leave the week after next, so I'll have idle time and no excuses. Not that that's helped in the past... :rolleyes:
nomad of the pacific on 20/8/2006 at 16:19
I know what you mean! :laff: Setting things up and making it all work is fun. Adding the final details is the hard part, but that's the part that makes an FM memorable. I'm not very good at it, so it's hard to get motivated to do it.
rujuro on 20/8/2006 at 16:38
I'm still going to finish mine too, it's come way too far to abandon it now (plus I really think there's some cool ideas in it, and I am interested to see how people react).
ZylonBane on 20/8/2006 at 17:36
Quote Posted by oojackapivvy
I would hazard to say that quite a bit comes down to whether you just want to make a nice thiefy level, or actually severely mode the game
The detail you're missing is this:
Making a nice Thiefy level in TDS = severely modding it
GlasWolf on 20/8/2006 at 17:50
Quote Posted by ZylonBane
The detail you're missing is this:
Making a nice Thiefy level in TDS = severely modding it
The cradle disproves that. Have you played it yet?
ZylonBane on 20/8/2006 at 19:40
Huh, I must have missed the bit where The Cradle changes everything about TDS that people hate. :rolleyes:
Ziemanskye on 20/8/2006 at 20:45
Or maybe you're just missing the fact that what makes a "nice Thiefy level" isn't the same for everybody.
ZylonBane on 20/8/2006 at 21:07
And yet... this thread exists.
ProjectX on 21/8/2006 at 19:03
Anyone know where I can get a really good set of comprehensive Doom3ED Tutorials, something that doesn't waffle, but gets all the necessary points across (preferably without spending an hour on style)? I feel like learning a new engine.
ascottk on 21/8/2006 at 19:20
Quote Posted by ProjectX
Anyone know where I can get a really
good set of comprehensive Doom3ED Tutorials, something that doesn't waffle, but gets all the necessary points across (preferably without spending an hour on style)? I feel like learning a new engine.
(
http://www.modwiki.net/wiki/Tutorial_list)
(
http://www.doom3world.org/phpbb2/viewtopic.php?t=3017)
Although I'd rather have a "this does this & that does that" kind of tute instead of a walk-through of "how to build a room".
More like a tool-based overview. Like:
Here's what the brush/patch tools do & here's the keybinding to use them.
Here's the light inspector (j) & here's how that works.
Here's the entity inspector & here's the settings for those.
etc.