Zerker on 20/1/2002 at 16:13
Heh, as do I, except it's mostly used for Ultima 7... UW is a bit too dark on its old monitor. Oftentimes I'll just play UW on this computer, it still runs fine under windows
PraetorJudis on 20/1/2002 at 16:41
I use Exult to run U7 on my machine, but I can't get UW to run properly under Windows.
I'm checking out a Virtual PC trial later today to see if I can get that to work for UW.
PraetorJudis on 20/1/2002 at 23:28
Well it runs, and runs well!
The sound is a bit sketchy, but I didn't install voices, and I turned off the in game music, and it doesn't bottom out (unless I'm in the water). Seems Connectix doesn't intend Virtual PC for the PC to support games.
twisty on 21/1/2002 at 01:51
Quote:
Originally posted by PraetorJudis:<br /><strong>...and I turned off the in game music, and it doesn't bottom out (unless I'm in the water)...</strong><hr></blockquote><br />Personally speaking, I can't quite enjoy the games as much without the music. I think that the anthem like music is some of the most memorable pieces ever written for games, in my opinion.
PraetorJudis on 21/1/2002 at 02:46
I'm finding it haunting and odd without the music too. Of course, I remember the music so clearly that my memory is filling in for me, including the victory fan fair when I win in combat!
Truth of the matter is, I'm certain the music would drive my fiance up the wall, and I'd end up turning it off anyway.
Boreal on 21/1/2002 at 23:39
Some of the finer points of the UU games (the first one in particular), IMHO:
-Immersive, non-linear and rewarding the player for trying out all kinds of creative things. (Had to mention these again.)
-The realistic, gritty, environements: There's junk lying all around the dungeons and caves, the walls and floors are covered with vegetation. I also loved the fact that there wasn't a +5/+5 holy avenger sword lying around every corner waiting for someone to pick it up. For the first few levels you had to make do with the damaged leather leggings. I can still remember what a delight it was every time I found a better piece of armor - be it just a worn chain cowl or something equally unimpressive compared to even the shittiest equipment a character can possibly have in Diablo. <img src="smile.gif" border="0"> I also simply loved the level design. And the automap, of course.
-The population of Stygian Abyss: Not every goblin, troll or even ghoul mindlessly attacked you. I was very impressed with the fact that even the classic "evil races" of paperback fantasy seemed to have to have their own motives and interests that ranged beyond killing the player.
-Food and light management: It added a lot of immersiveness to the game that you had to, especially in the early stages of the game, worry about running out of torches or stuff to eat. I also enjoyed the intoxicating effects some of the plants and mushrooms had on the player character. <img src="wink.gif" border="0">
These are just some of the things I enjoyed about the game, I'm sure I could come up with a lot more, if I took the time for it.
[ January 21, 2002: Message edited by: Boreal ]</p>
Brad Schoonmaker on 22/1/2002 at 00:40
I like the idea that you need 'lore' skill to really know what you have. There're cursed as well as special items to be wary of. Very cool, I think.
Brad S.
DCLXVI on 22/1/2002 at 11:17
It's just a shame that so many of the skills were beyond useless - Stealth and Traps, to name just two off the top of my head.
PraetorJudis on 22/1/2002 at 12:29
Quote:
so many of the skills were beyond useless - Stealth and Traps<hr></blockquote>Are you kidding me?
Stealth resulted in getting the drop on opponents practically 100% of the time (providing you walk, not run through the dungeon)!
DCLXVI on 25/1/2002 at 19:15
Did it? Oh.
With things like Repair and Lockpicking though, it's a shame that there just aren't enough times when they'd be useful to justify putting points into them, when you could just use RSY or a key/weapon respectively.