Unkillable Cat on 10/7/2021 at 09:09
There are two primary reasons 'Escape' (and 'Strange Bedfellows') get such a bad rep:
# Introducing new gameplay elements during the endgame.
# Dragging out the endgame (which is a No-No).
Thief 1 was just about right in length, except the aforementioned missions should have been merged into one somehow. Thief Gold only makes the problem worse by adding three extra missions before 'Escape' comes up. By that time most players will be thinking "Get on with it!" and seeking that objective above all others. Players don't have time/refuse to allocate time to learn about new things this far into the game. (Thief 2 also suffers from this problem, but that's another discussion.)