jtr7 on 10/4/2013 at 06:08
Maybe if the player is using the bunny-hopping exploit or downing speed potions like no one's ever heard of them in that universe. :cool:
Oh, and he didn't have his sword drawn, so that gave him a boost.
FenrisUlf on 10/4/2013 at 06:19
awesome stories and history. Great community here! :)
Do any more mod or level teams arise from here? Is there still active stuff being done? Or do these things all happen from individual people?
Nuth on 10/4/2013 at 06:23
Though I'm a big fan of the magical element of the games, I could have done without the existence of some of the potions in the game. That's one of a very few nitpicks I had against the original series. Seems trivial now with what looks like is headed our way with the new game.
jtr7 on 10/4/2013 at 07:02
It's funny. Aside from not liking the existence of them, some of the other particular criticisms against the potions have been from people thinking that TMA introduced most of them. Somehow, playing through TDP/Gold, 2 of the 3 potions (4 if you include the cute li'l vials of Holy Water) aren't remembered, but in TMA, people have no problem remembering the 4 potions, especially the 2 new ones, and don't count the missing holy water, leaving a total of 4 potions to TDP/Gold's 3! :D
Other than that n00b feeling of needing potions and most equipment types to complete the missions, once things are understood better, all the potions and equipment become extras to experiment with, try different approaches, set challenges based on them. Other than the very specific puzzles that need equipment to solve, there's no need to keep any of it, but of course, they are there for individual tastes, or needs, or perceived needs.
With potions and crystals, the population, the fiction, needs to acknowledge their existence in the world, and make them part of it. TDS didn't, while TDP did, and TMA evolved it further, having AIs that drink health potions and an AI that shoots fire arrows. More of that, please!
SlySpy on 10/4/2013 at 07:17
I don't have too much of a problem with parkour elements, as long as they aren't flashy and are completely functional. It only makes sense for Garrett to be able to move and vault obstacles in a parkour style if he does frequent the rooftops. It just has to be completely functional, as opposed to the tricked out style people like to do for fun, where they do elaborate jumps and flips.
FenrisUlf on 10/4/2013 at 07:46
Quote Posted by jtr7
It's funny. Aside from not liking the existence of them, some of the other particular criticisms against the potions have been from people thinking that TMA introduced most of them. Somehow, playing through TDP/Gold, 2 of the 3 potions (4 if you include the cute li'l vials of Holy Water) aren't remembered, but in TMA, people have no problem remembering the 4 potions, especially the 2 new ones, and don't count the missing holy water, leaving a total of 4 potions to TDP/Gold's 3! :D
Other than that n00b feeling of needing potions and most equipment types to complete the missions, once things are understood better, all the potions and equipment become extras to experiment with, try different approaches, set challenges based on them. Other than the very specific puzzles that need equipment to solve, there's no need to keep any of it, but of course, they are there for individual tastes, or needs, or perceived needs.
With potions and crystals, the population, the fiction, needs to acknowledge their existence in the world, and make them part of it. TDS didn't, while TDP did, and TMA evolved it further, having AIs that drink health potions and an AI that shoots fire arrows. More of that, please!
Nooooo! Man I don't want guards stealin MY potions! Wow guards picking stuff up and drinking it before you get there. That would SO suck! :)
But I agree. I don't see why there is whining about potions. I'm re-re-re-replaying through gold now. The healing potions are a MUST for me cause I can be rather reckless. :) I don't really need speed potions. Waste of money. I found one in bonehoard. I guess it could have been used for the fireshadow and burrocks. The FS is just damn scary!
Chased me all the way to the sleeping burrocks outside the horn tomb so I shot a fire arrow at the burrocks to wake them all up. Hilarity ensued (well wasn't so funny for the burrocks who all died)
Holy water vials are a must!
I can't remember the potions from TMA. I LOVED that the food gave you hit points back. Made the food more of a part of the game even tho I liked the story of having a snack :)
This is me, Garrett, stealing your mutton, eating all your apples! I'm a BAAAAAD MAAAAAN!
Nuth on 10/4/2013 at 08:15
I'm mainly talking about the invisibility potion which seemed like a blatant cheat to me or a dumbing down at least. Didn't much care for the slow fall potion either but for different reasons.
jtr7 on 10/4/2013 at 08:18
That's usually the case. 1 out of 5 total, not including the oil flasks of TDS. I had no idea those oil flasks were created to be used the way they were. I hoped they had something to do with squeaky hinges, heh heh. And shattering flasks on the ground? Not a good addition.
FenrisUlf on 10/4/2013 at 09:35
Quote Posted by Nuth
I'm mainly talking about the invisibility potion which seemed like a blatant cheat to me or a dumbing down at least. Didn't much care for the slow fall potion either but for different reasons.
hmmm i don't think i ever found invis but it was quite awhile ago that i played TDS and i just made it into the cathedral i think.
yeah invis seriously cheating. Slowfall potion tho. I wish I had one of those in TDP!!!!!!!
SO much time wasted reloading bonehoard because I fell off a ramp or missed a rope or something.
Just having the one would be good.
However I doubt I would have the wherewithall to actually select the potion and then drink it if I started falling. Usually I freak out and yell at the screen during those times :)
jtr7 on 10/4/2013 at 09:40
If I know I'm about to make a tricky move, I'll get the inventory item ready, if it's bound to a hotkey, I'll hover a finger over it, and that's if I'm thinking ahead enough, heh heh. I did one move where I ran and jumped off a catwalk at regular running speed, and right before I started to arc downward, I drank the SLow-Fall potion, and floated down, blackjacking an archer while airborne. A place a lot of taffers have done something with multiple potions is off the top of the Bank, jumping over the wall to the outside of the mission map, using a speed potion to launch off the roof, and then right before descending, drinking the slow-fall potion to float farther and land safely. Obviously the funnest things to use the potions for are usually not mission oriented. I use 'em only to try new things out, otherwise, I don't need 'em.
The Invisibility and Slow-Fall potions both show up in the second mission of TMA, Shipping... and Receiving, and I think no matter the difficulty, the experimental apothecary Lady Angelica has one of each, so she's at least one in-game character who knows about their existence. You'll see a lot more potions on Easy, of course. The weirdest place for a potion--the weirdest pickpocket--is on the belt of a Hammer Haunt under Sheriff Truart's mansion. It looks wrong, too.