FenrisUlf on 9/4/2013 at 23:56
As for climbing walls, I don't think that is totally a stretch for a thief to have that skill. I mean it was always one of the D&D thief skills from the start.
I think I read sometime around thief 3 that it was the plan to HAVE Garrett be able to climb walls as well as ladders. It would probably be similar to the Thief 3 way of flattening yourself against a wall. I like thief 3 but it is definitely a different game and feel to Thief 1/2.
Disarming traps would be cool to add. Traps on locks and doors and hallways.
jtr7 on 10/4/2013 at 00:09
I've wanted him to climb like any kid can climb in real life, just however they could manage it in game. No magic at all, just human climbing by someone who's been doing it for years and has that physical strength, with his ropes adding exponential numbers of optional vertical navigation. Hell, as a prepubescent, I was climbing natural gas pipes onto the roof of a shopping center, climbing trees and moving from tree to tree above the ground, and I had no special skill or climbing gear, just curiosity and a sense of exploration.
Springheel on 10/4/2013 at 00:38
Quote Posted by Renzatic
If it falls on its face and ends up sucking, it won't be because they had to dumb it down or cut something.
What about the bit where you can't fall off beams or ledges, and instead push a button to get on and off? The article blamed that on console controllers, and it certainly fits my definition of "dumbing down".
Renzatic on 10/4/2013 at 01:14
If they did, that's dumb.
Though you can't blame it on controllers because, hell, I've played tons of games that have you manually walk across thin boards perched across certain death that don't require you to lock on to them.
FenrisUlf on 10/4/2013 at 01:27
Quote Posted by jtr7
I've wanted him to climb like any kid can climb in real life, just however they could manage it in game. No magic at all, just human climbing by someone who's been doing it for years and has that physical strength, with his ropes adding exponential numbers of optional vertical navigation. Hell, as a prepubescent, I was climbing natural gas pipes onto the roof of a shopping center, climbing trees and moving from tree to tree above the ground, and I had no special skill or climbing gear, just curiosity and a sense of exploration.
definitely! Climbing trees is definitely a must to add in. Avoid guards by hiding inside :) There were tons of trees in lord bafford's place. Would have been cool if you could climb them up to the second level.
jtr7 on 10/4/2013 at 01:39
If I, as an adult in real life, can just reach up and grab a visible viable handhold and use it to climb up, overweight, with bad shoulders and atrophied muscles, then Garrett should be able to do it better in the game, as far as the tech allows. Animating the body model really shouldn't take priority over maneuverability, ever. Windowsills should be helpful, not invisible walls. Molding strips that aren't delicate, too. A jutting piece of material should be grabbable. On the other hand, something that shouldn't intuitive hold the weight of a grown and armored, equipped and precious metals carrying, person should break or have a limit or be unavailable if those two choices are too much. The tendency for 21st century designers to over-texture the crap out of everything should make climbing even more important, since all the obvious finger holds are tempting as it is. Seeing all the places that would be climbable in real life, not being climbable in the game even with the addition of magic spidey glue (the "gloves" aided the feet better than the hands!), should not be repeated, nor climbing zones clearly marked, let alone walls and ledges and certain kinds of pipes.
Nuth on 10/4/2013 at 01:53
A lot of Garrett's appeal for me was that he was just so common in a lot of ways. Not a great sword-fighter, fleet of foot but not blink fast, pretty ordinary in appearance. Always worrying about paying his rent and things like that. Some improved climbing ability is fine with me, but if they've turned him into some kind of hyper-gymnastic superfreak, I won't like that at all.
Goldmoon Dawn on 10/4/2013 at 02:15
Quote Posted by jtr7
Seeing all the places that should not be repeated, nor climbing zones clearly marked, let alone walls and ledges and certain kinds of pipes.
This reminds me of Deadly Shadow, where the loss of control of movement through the 1st person world appeared in a Thief title for the first time. It was painful at best. Why *anyone* would try and continue down that road is beyond me, *especially* when compared to The Dark Mod ! Holy bejesus, I saw a recent video and it looks and "feels" more like a souped up Dark Engine than ever before! There have been some major tweaks I see, since the earlier days. Unbelievable. :ebil:
jtr7 on 10/4/2013 at 02:19
Man, I really hope you can get into it, and that it scratches that itch! :cool: Glad you're liking it.
Goldmoon Dawn on 10/4/2013 at 02:25
Once I heard a standalone was coming, I didnt need any more. I will be getting a computer sooner or later to run Might and Magic X, and hopefully it will play the NoThief, but hey, who cares! Until then, I will see if my current comp can handle Dark Mod. :ebil: