Vraptor7 on 28/9/2006 at 08:24
I demand quad-core support.
DiegoCyborg on 28/9/2006 at 08:41
I would try to get the original source of SS1 (by begging and kneeing f.e. :cheeky: ) and port the code to a true win32 application, the rendering code to OpenGL and give it a modern sound engine. Developing a new engine and reinventing the whole game is - IMHO - too much work to be done by a couple of shock-fans. However, if you need help with the c++ code let me know. I've got some experience with OpenGL and a lot more with c++ (ANSI, win32,MFC).
Ultraviolet on 28/9/2006 at 08:57
Quote Posted by Vraptor7
I demand quad-core support.
OCTOCORE FTW
Diego: Use D3D so we can take full advantage of DX10 for SS1.
Hollowtip on 28/9/2006 at 16:32
Ok, just get a few thing straight here.
1. I will be using DirectX 9.0c D3D for graphics.
2. I am remaking the game for 2 reasons, I'm a huge fan and I can also place this in my portfolio (I am breaking into professional game development)
3. Direct 9 will not make full use of DirectX 10, but should benifit from it
4. It will support multi-core systems (it should use as many as u have, go hex-core :P)
Also, I have now setup a website, which I will try to keep updated, though I can't promise anything, due to having just started an internship, and being in the middle of uni.
the site is: (
http://microshock.habnet.org/)
(note: it is currently, flash based, if u don't have flash 7 or higher, you will not be able to view it and will be redirected to a rather blank page)
ZylonBane on 28/9/2006 at 22:27
THE PROJECT HAS A WEB PAGE I'M CONVINCED!
Kolya on 29/9/2006 at 01:41
:rolleyes: That's no prove for or against it, is it now?
Bjossi on 29/9/2006 at 01:47
Quote Posted by ZylonBane
THE PROJECT HAS A WEB PAGE I'M CONVINCED!
Well, it's good that you are convinced.
;)
ZylonBane on 29/9/2006 at 03:26
Quote Posted by Kolya
:rolleyes: That's no prove for or against it, is it now?
One would think so, but our little corner of the internet has a growing body of statistical evidence that says otherwise.
Lanael on 29/9/2006 at 16:50
Quote Posted by ZylonBane
One would think so, but our little corner of the internet has a growing body of statistical evidence that says otherwise.
<< I don't want to make pessimistic predictions, but really the situation is difficult. It is even more difficult than before I resigned. >>
ZylonBane
err... no. This is from Eduard Shevardnadze
<< Hope is more of a tightrope. You can hope and still feel guardedly so, even a little pessimistic: 'I hope it will be better tomorrow than it is today.' >>
Studs Terkel
BryanN on 7/10/2006 at 07:39
Just an update on why TSSHP "died" - the answer is simple: Time.
We (the dev team) simply had no free time to complete the project.
There you go, the answer you all seek, just 3 years late :)
Personally I hope that this new project succeeds, there is plenty of info on how to do it (see the TSSHP CVS code archives for instance), all that is missing is time.