ZylonBane on 14/4/2005 at 22:31
Quote Posted by Jonesy
DOOM, now
that was a legendary game. Why? For many it was their first FPS, and it was the standard that most FPS were graded on for a long time after its debut.
And not insignificantly, because it popularized the whole deathmatch/co-op/LAN party thing.
Tortus on 15/4/2005 at 02:20
It also killed graphic adventures :(.
drew on 15/4/2005 at 17:08
Yes indeed. Think I'll load up Space Quest. Never completed the Spatial Frontier.
ZylonBane on 15/4/2005 at 17:28
Quote Posted by Tortus
It also killed graphic adventures :(.
Oh please. Just as an example, Myst -- arguably the most popular graphic adventure ever -- came out two years
after Doom.
Graphic adventures lost popularity as computers gained the ability to render pretty-looking scenery in real-time, as opposed to non-interactive prerendered graphics.
Allon on 15/4/2005 at 18:18
Quote Posted by Jonesy
(good) Games that aren't that popular will merely recieve a cult status/following.
DOOM, now
that was a legendary game. Why? For many it was their first FPS, and it was the standard that most FPS were graded on for a long time after its debut. It also demonstrated the effectiveness of shareware as a viable distributing tactic.
And also because it was helluva lot of fun. :sly:
Shareware was the bomb years before Doom...
Jonesy on 15/4/2005 at 19:48
Quote Posted by Allon
Shareware was the bomb years before Doom...
True, but id took it to a whole new level with DOOM. I can't remember the exact number (Been a while since I've read
Masters of Doom), but I think it was something on the order of 500,000 copies were sold via shareware.
Masters of Doom is a great book on the early days of id and on the development of DOOM.
TheGreatGodPan on 15/4/2005 at 22:43
Quote Posted by Tortus
It also killed graphic adventures :(.
WWWAAAAAAAAAHHHHHHHHHHHHH!!! :eek: :tsktsk:
macerico on 25/5/2005 at 01:56
Well, this thread promped me to join up just to express myself.
I'm not into FPS games, but Thief was the one that got me into them. I don't like running around and just shooting, I like to have to think my way through.
I believe what makes some games a "legend" is the believability of them.
A well-crafted plot with excellent gameplay is going to be a thinking person's dream game. Regardless of setting of place or time, it's that what is proposed could actually happen. You don't just play the protaganist in the game, you realize that under the right circumstances, real life could mimic what's in the game.
To date, I've played three games that meet this standard.
Fallout - Old, but it's based on some real well-thought out and well-researched facts. Between Fallout and Fallout2, you have plots that are frighteningly realistic (if you really think about what is proposed).
* This is especially so if you, like I do, have a very serious interest in disaster survivability and preparation.
System Shock 2 - I never got to play System Shock, but its sequel is enough to make anyone wet their pants. With emergent AIs, the real danger of one being hacked (or finding a way to hack itself) to remove any moral restrictions would be a disaster. Stranded on a ship in space....scary.
Deus Ex - Regardless of if you believe in any conspiracy theories or not, this game has some massive facts expressed throughout the early missions (how taxation and exponential corporate control is basically taking away what the Founding Fathers created in America), and the developers weaved a story that shows that if power does become centralized enough, there really is not much stopping an uber-powerful person from using an agency (like FEMA) to totally take control of the legitimate government and subjugate the masses under the banner of "national security." It's not just fun to play, but it should really make you think how much "big government" really looks out for an individual's liberties.
* Again, if you follow politics, know your history both of the US and of global civilization in general, the game hits a lot closer to home than it might for someone who doesn't realize how possible some of its plot proposes.
It's for this reason I hope DX2 is quickly forgotten. The plot was weak, too many inexplicable plot conflicts between 1 and 2, and it seemed they sacrificed too much storytelling in exchange for better graphics.
The only good thing I could say about it was that its endings were good. Not one can be said to be a winner....making you really evaluate if any ending really offered a solution to the problem posed. That, and having Paul Denton alive and apparently doing the Helios merger and destroy Area 51 was a blatant plot goof I could never figure out a way to justify.
J.C. Denton - Peace and prosperity, but it seems that Helios really calls the shots as a benevolent dictator.
Knights Templar - Humanity prevails, but a new dark age of intolerance for any technological growth or development.
Illuminati - Peace and prosperity, but under constant surveilance and control by an elite few.
Omar - After 200 years of war, what remains of humanity can live forever, but as cyborgs in a communal mindset?
I really wish more designers would make games to challenge the mind as well as the senses. I think the sophisitated gamer market is more prevalent than they think.
Stingm on 26/5/2005 at 15:31
You forgot the secret ending! Everyone lives forever and is in a bar. LOL
Sting
P.S. This ending really does exist in the game and has the developers quotes. :O)
the one true thief on 28/5/2005 at 22:47
Quote Posted by Stingm
You forgot the secret ending! Everyone lives forever and is in a bar. LOL
Sting
P.S. This ending really does exist in the game and has the developers quotes. :O)
yeah, ive been to that ending. :D
[SPOILER]
go to UNATCO ruins, grab the first flag you see and take it to "manderleys Bathroom" and then flush the loo :D [/SPOILER]
the quotes are relly funny. but did anyone whos been to this ending get [SPOILER]penguins ruuning around on fire?[/SPOILER] or does that only happen when you [SPOILER]Shoot them in antartica?[/SPOILER]