Jinx on 27/4/2007 at 14:26
ah, I assumed he fixed it cuz I read in secmods readme
Quote:
Midwife:
- Altered melee attack motions to make the midwife somewhat more able at hitting a crouched player.
Nameless Voice on 27/4/2007 at 14:39
That doesn't mean TF didn't fix it, too. Just that Zygo had the idea first.
TF on 27/4/2007 at 18:01
Shamefully have to admit I copied Zygo on that one yeah, I don't think the hybrid motions I put in worked that well anyway, but in my defense it's still a beta version. So welp.
Zygoptera on 27/4/2007 at 22:20
I just told the midwife to use the hybrid's overhand attack. Once you know the motiondb it's about thirty seconds work.
TF on 28/4/2007 at 03:03
Yeah, the overhand, but since the midwife has a much shorter reach due to not having a pipe she doesn't do too well with that attack.
And yeah I know about the motiondb, I made a few simple new motion schemas using the old motions, like a monkey with grenade hybrid throwing motions for ranged attacks. (go to Ops and you'll find out why)
Chuck on 5/5/2007 at 00:16
Midwifes can't hit you when you're crouched?
Good to know....