skacky on 4/2/2014 at 14:42
Quote Posted by Jason Moyer
The hubs in BS:I were pretty damn large, plus they featured detailed interiors:
Yeah except that is the last hub in the game and it's the only one where you can go anywhere you want. Stop fooling yourselves, please, Bioshock Infinite is a very linear game.
Vivian on 4/2/2014 at 15:19
oh sorry
FatSpy on 4/2/2014 at 15:31
Funny. I thought they did away with the XP system. Looks like they just reworked it so they couldn't call it an XP system.
Pyrian on 4/2/2014 at 15:44
Quote Posted by skacky
Yeah except that is the last hub in the game and it's the only one where you can go anywhere you want.
It almost seems like they just forgot to hard-lock some of the doors.
sNeaksieGarrett on 4/2/2014 at 16:22
I voted C. A and B don't bother me too much. C on the other hand is cringeworthy and is a big disappointment. Also, another reason why that quote bothers me is the justification for why the levels are small.
Renault on 4/2/2014 at 16:33
I don't understand why Exhibit A is even in there. It's been said from the beginning this will be a console game, and even so, you don't have to play it on a console.
Or maybe people are just concerned with JP's beard?
Starker on 4/2/2014 at 16:38
Quote Posted by Brethren
I don't understand why Exhibit A is even in there. It's been said from the beginning this will be a console game, and even so, you don't
have to play it on a console.
Not to mention that the PC port is being made by pretty competent people. It'll probably even have an FOV slider and whatnot. Given how TDS turned out on consoles last time with the freakishly small levels, I can see how it may worry some people, though.
nickie on 4/2/2014 at 16:56
Quote Posted by Brethren
I don't understand why Exhibit A is even in there. . . Or maybe people are just concerned with JP's beard?
I thought the concern was about playing in bright light.
New Horizon on 4/2/2014 at 16:57
Quote:
Funny. I thought they did away with the XP system. Looks like they just reworked it so they couldn't call it an XP system.
Yup, that's pretty much what happened. Change it from XP points to currency but the system remains intact. Same with some of the quick time stuff...seems like it's still in there too...but it sounds like they've been changed to 'escape' sequences. I'll be curious to read the player reviews.