Vivian on 4/2/2014 at 11:58
What bloody pattern? Not being a linear shooter? Bioshock Infinite. Far Cry 3. Serious Sam 3. Anything in the non-linear-ish shooter bracket. Besides are we honestly going to sit here and say that Doom is better than Half Life (one of the most linear games ever)?
Brother Inquisitor on 4/2/2014 at 13:02
Half-Life is overrated.
Binge Eating on 4/2/2014 at 13:04
Quote Posted by Vivian
What bloody pattern? Not being a linear shooter? Bioshock Infinite. Far Cry 3. Serious Sam 3. Anything in the non-linear-ish shooter bracket. Besides are we honestly going to sit here and say that Doom is better than Half Life (one of the most linear games ever)?
LOL Are you serious?! B.I. FC3 and SS3. Those are your "non-linear" games?!
I'm not even going to waste my breath.
cyrosis on 4/2/2014 at 13:05
Quote Posted by Vivian
What bloody pattern? Not being a linear shooter? Bioshock Infinite. Far Cry 3. Serious Sam 3. Anything in the non-linear-ish shooter bracket. Besides are we honestly going to sit here and say that Doom is better than Half Life (one of the most linear games ever)?
I honestly couldn't say which one is better overall, I can say Half Life has likely aged better since it has such a technological leap over Doom. Besides, it's just a generalization so there will always be contrary examples, if you don't see the trend however, nothing we say or show you would ever convince you of it, so I'm certainly not going to bother arguing about it.
The only thing I will add, is that open world games like Far Cry 3 generally have the worst map design of them all, as they are typically just generated from a height map, then have prefabricated structures strewn about on it almost arbitrarily. Of course they don't really rely on good map design as a pillar of their entertainment value, so it's rather a moot point outside of negating it from the comparison, IMO.
Vivian on 4/2/2014 at 13:13
Quote Posted by Binge Eating
I'm not even going to waste my breath.
Oh go on, you transparently want to.
FatSpy on 4/2/2014 at 13:19
Well for one, far cry 3 is a sandbox which usually are entirely outdoors with no real complex level design at all except a few indoor linear level bits (I base this off the shooter sandboxes I've played I haven't actually played FC3), and I highly doubt Thi4f is a sandbox or they would have bragged their asses off about it.
Vivian on 4/2/2014 at 13:44
It's also a modern FPS. Unless we are limiting argument to only those modern FPS's which conform to the cutscene-railroad cyrosis drew, which seems a bit of a circular argument. Plus Metro: Last Light was quite literally a series of tunnels and it was amazing.
FatSpy on 4/2/2014 at 13:58
Quote Posted by Vivian
It's also a modern FPS. Unless we are limiting argument to only those modern FPS's which conform to the cutscene-railroad cyrosis drew, which seems a bit of a circular argument. Plus Metro: Last Light was quite literally a series of tunnels and it was amazing.
Yeah but like I said "I highly doubt Thi4f is a sandbox or they would have bragged their asses off about it." So if it's not a sandbox (most likely not) then why would you include a sandbox as a possible contender to what FPS they're talking about?
Also I played Metro 2033 and while it was extremely linear it was pretty good, however you forget that thief is a stealth game not a shooter and while you could stealth pass guards in metro 2033 it was as shallow as waiting for one guy to turn his back and going through. This is why I believe it'll do what splinter cell did where it had 1, 2 at most 3 ways to tackle a situation.
Vivian on 4/2/2014 at 14:14
Oh sorry, crossed wire. I'm talking about the 'all modern FPS's are strictly linear cutscene-funnels' argument, not the 'what FPS is Thief going to be like' argument. Thief is just going to be a slightly rubbish stealth game.