cosmicnut on 26/10/2006 at 15:24
With the weapon skill thing, I would have had the pistol, shotgun and assult rifle as basic "anyone can use" weapons but I would have tweaked them so in their unmodded condition they were less powerfull. I mean even the many would know how to make their creations less fragile to bullets!
There should have been other, more powerfull (and more sci-fi) weapons that would have been worth the tier system. I always felt SS1 had more choice in weaponry.
It always made me laugh that the opening speech after you choose the career but before you choose your tours says "You've learned to use basic weapons.."
so, you learned to swing a wrench!
Bjossi on 26/10/2006 at 16:46
You don't need any skill to use the wrench. ;)
Matthew on 26/10/2006 at 16:49
Which is exactly cosmicnut's point.
Bjossi on 26/10/2006 at 16:57
By skill I was talking about STD +1 or something like that, but of course you don't need skill to swing it or pull the trigger of a gun. But as I said, it was done for gameplay reasons, they could have done the same as Deus Ex though. :cool:
Sir_Knumskulll on 27/10/2006 at 04:20
Yea, I thought that whole deal was a huge turn off. And I agree that weapons in SS1 were just cooler somehow. And speaking of, remember how easily you could reload and manipulate weapons and their ammo in SS1? If someone was outside your room while you were preparing to go into an area with a lot of unfriendlies in SS1, they would of thought you're prepping for a one man war. The clicking and snapping of various magazines and weapons in SS1 and how quickly and easily you could reload all of them has no equal. At least none I know of, but I guess that isnt saying much. I just always got 'Oohs' and 'Ahhs' outta people whom I was showing the game to when I did that.
Crion on 27/10/2006 at 06:00
The design is quite nice once you get use to it. I don't know if I'd call it the best of both worlds but giving the player inventory menu-like controls with full mobility and combat capable still?
The only games I can think of that come close is SS2 and Phantasy Star Online but you can't fight whilst fiddling with your inventory and equipment.
Bjossi on 27/10/2006 at 14:15
Quote Posted by Sir_Knumskulll
Yea, I thought that whole deal was a huge turn off. And I agree that weapons in SS1 were just cooler somehow. And speaking of, remember how easily you could reload and manipulate weapons and their ammo in SS1? If someone was outside your room while you were preparing to go into an area with a lot of unfriendlies in SS1, they would of thought you're prepping for a one man war. The clicking and snapping of various magazines and weapons in SS1 and how quickly and easily you could reload all of them has no equal. At least none I know of, but I guess that isnt saying much. I just always got 'Oohs' and 'Ahhs' outta people whom I was showing the game to when I did that.
I hardly ever needed to reload a gun to beat SS2, and I'm still just learning the basics of SS1. I'm in an area full of cyborgs that have some sort pistol or something, and that is giving me a headache. :sweat:
ZylonBane on 27/10/2006 at 14:45
Quote Posted by Sir_Knumskulll
And speaking of, remember how easily you could reload and manipulate weapons and their ammo in SS1?
No. I do not remember that AT ALL.
sssssz on 27/10/2006 at 14:54
For me, System Shock 2.
Perhaps my brain sucks, but I never could get through too much of System Shock 1 without without dizziness or killer migraine... but that might be a techincal reason. Ah heck, still I prefer System Shock 2 from what I've experienced of SS1. I remember my reaction when SHODAN told me to go in the Many... >_>
Sir_Knumskulll on 27/10/2006 at 21:08
Quote Posted by sssssz
For me, System Shock 2.
Perhaps my brain sucks, but I never could get through too much of System Shock 1 without without dizziness or killer migraine... but that might be a techincal reason.
Yea, I know what you mean. The CD version didn't come out till a lot later. So I played it at 320x200. Man were those crappy graphics. But like any good game, you get so immersed that you quickly forget about the graphics.
And when the SVGA version came out, there wasn't any hardware out there that could run it smoothly.