ANTSHODAN on 10/2/2003 at 16:13
well, i finally gave in to the voices into my head and purchased morrowind.
Problem is it is all a bit daunting...
Ive ended up in balmora, met that guy. Ive joined the mages and ive been sent on a mission to find some kind of, box. Ive got to a big bridge, but there is some bloke guarding it, and he summons a skeleton to kill me. My weapons hardly do anything to him... What am i to do? Where do i start? Not just this specific quest but the whole game is kind of overwhelming me, so many things to talk about with everyone, and there is this huuge map that came with the game which appears to let me go anywhere... Is there anything stopping me from going to Dagon Eel in Sheogorad?
Its so daunting, anyone got any tips of where to start?
Ania on 10/2/2003 at 16:29
When you go to kill the guy on the bridge, just kill him; the summoned skeleton will disappear as he bites the dust. It took me a few attempts to get past this one.
Here's a way to do it: Get lots of healing potions (if you joined Fighters' Guild, there are a few in the supply chest, near the door. You can just help yourself. Otherwise, buy some). Also, buy the hearth heal spell. It'll save your life in the early game.
Then, discover the fast keys option! Press F1 and you can put things, potions, spells in slots, which are then activated by pressing the number keys. So if your healing potion is in slot 1, keep your finger on that key, and keep pressing as you're beating up - and being beaten up by- the guy on the bridge. You should be able to kill him easily then, and he doesn't respawn.
Just stick around in Balmora for a while and do the quests located in and around the city. Eventually, you'll feel strong enough to venture out. Or go back to Seyda Neen and do all you can there, just to go up a level or two. You'll be sent to other places soon enough, but I'd advise against going to the far North for a while; the creatures around there are harder and you may come to a sticky end.
There's no pressure to get hard fast in this game. Relax and enjoy, and you'll be slaying cliff racers with one stroke before you know it!
HTH- and see you back here soon!
Ania
Magika on 10/2/2003 at 18:36
or you can take my strategy, once past they guy on the bridge, you have to fight about 4 orcs, so i usually dont start the main quest until AT LEAST level 5. tehres enough side quests to keep me busy. just go explore. thats where the fun stuff is anyways.;)
Xenomorph on 10/2/2003 at 20:45
My question always was why is this guy trying to kill me?
Magika on 10/2/2003 at 20:54
because hes a filthy racist who thinks youre ugly;)
Naartjie on 10/2/2003 at 22:26
The Fighters' Guild has to be the best way to start out in Morrowind. It'll give you plenty of cash for bounties, allow you to develop your weapon skills and send you off to lootable areas reasonably frequently. The same can be said for House Redoran, minus the cash, but you'll be able to go far and wide on quite easy quests with a purpose, avoiding the random adventuring which can bore and discourage you. I recommend getting as much training (with the Blades trainers scattered around Balmora and a few other settlemets- ask Caius) in skills like speechcraft which you don't constantly use and in some of the more useful magic schools (check the manual) if you're a not a mage, so that you can go invisible, open locks, levitate, water-walk and heal yourself when you need to.
And you shouldn't feel pressured to start the main quest until you've taken your fill of what Vvardenfell has to offer. I didn't go and look for the Dwemer puzzle-box until I was at level 35, master of the Fighters' Guild, Redoran Grandmaster, and with a full set of Daedric armour and an enchanted Daedric Claymore :)
Good luck!
kfort on 10/2/2003 at 23:25
I'm in agreement with all the slow starters out there. Your first time in Morrowind, it is nice to just wander around and enjoy the scenery. Visit ancestoral tombs, discover your first daedric ruin, raid small farm houses and explore swamps! Using siltstriders, boats, or the mages' guild, you can get almost anywhere on the map, but it is nice to just explore one section very well. It's fun to spend your first few levels just wandering around in the Balmora/Pelgiad/Seyda Neen region. Your guy (or gal) will level up and find some good loot while not having to worry about anything too nasty. The scenery is pretty - no ash storms! - and you soak up the general idea of Morrowind. Early on, each level grants you new powers and everything is very fresh and new. After a time, leveling up and wandering will probably start to loose its charm, so then you can join a guild (or two or three) or start the main quest. The guild quest send you hopping across the map which can be very exciting, but you also tend to miss a lot, especially if you use siltstrider/mage guild instead of walking. Just take your time. Explore each new city or region. There are plenty of mini-quests sprinkled about the land to reward the wanderer and an endless supply of monsters:ebil:
KFort:thumb:
Magika on 11/2/2003 at 03:50
FINALLY! SOMEONE AGREES WITH ME!! AHAHAHAHAHAA:rolleyes:
Jordana Chal on 11/2/2003 at 03:54
Quote:
Originally posted by ANTSHODAN well, i finally gave in to the voices into my head and purchased morrowind.
Oh, you heard those too, eh? If it helps, they will stop once you've been playing for six hours at a stretch. Every day. For a week. :devil:
Magika on 11/2/2003 at 03:56
yea, those got kinda annoying, and since i loaned my xbox to my gf, theyve been getting louder:tsktsk: