edwardhuggett on 6/3/2002 at 10:49
You NEED backpacks, sacks and bags!
That was one of the best bits in the UW series!
twisty on 6/3/2002 at 13:53
Agreed. Though perhaps they are trying to avoid the game becoming a micro management sort of affair.
xman on 6/3/2002 at 14:04
The inventory is at the bottom of the screen.
External containers (barrels, dead bodies...) are on the left-hand side of the screen.
I hope that they planned to add bags and I believe that they would then open on the right-hand side of the screen...
Le Magot d'Oz on 9/3/2002 at 00:52
T've seen a down arrow key on right of your inventory on some screenshots previously released : where is it ?!!!
if the stuff you can carry are not limited by their weight but only their room, do you think they'd permit to use bags you could put inside each other ? (leading you to carry an infinite amount of object...)
SteveMcCrea on 12/3/2002 at 20:44
Twisty,
Avoiding micromanagement by removing bags just adds to the "macromanagement" of having to remember where you dropped X. It appears that you won't be able to return to some locations, which further complicates things. Add to that no map notes.
I can see myself deliberately damaging/using some Y just so it fits in the same slot as my other Y and I can carry it. How weird is that?
At least there's a keyring and a purse. I think there should be a lunchbox too, and maybe a "pocket" for small things (lockpicks, gems, etc) that really shouldn't take up the same amount of room as, say, a pair of boots.
Tels on 12/3/2002 at 22:10
Quote:
if the stuff you can carry are not limited by their weight but only their room, do you think they'd permit to use bags you could put inside each other ? (leading you to carry an infinite amount of object...)
I think that the UW system was superior, you had a certain weight limit (determined by strength) and you could carry as much as you could, well carry.
The thing that most impressed me was to have a bag-in-a-bag and that you could have one bag for gems, one for food etc.
Also, having keyrings was really cool (well, Arx got 'em ;)
About macromanagement, you will get this, nevertheless (there has to be a limit on how much you carry, anway - I would hate it if my character youl carry 20+ torches) and I already planned to select a chest or barrel for storing stuff. Let's hope you can re-visit all locations or, otherwise you have to carefully select what you will take with you and what not.
Of course, the more "useless" things you can actually carry, like bones, the more junk you will have you need to part with.
Tels
PS: To the developers: Can you make it so that the stuff that goes automatically in your invenotry fills the all 3 rows, and not only the first 2? The problem is that when the first two are full, you can no longer pickup certain items, even though you have plenty space in the inventory. And with the sluggish-inexact mouse pointing, dragging dozend of items around in the inventory is quite painfull ;) Just a small nit...
Glorofin on 12/3/2002 at 23:03
Can you all so make it so you can rotate items in the inventory?
A sword requiers 3 slots above each other.
Like this:
x
x
x
Can you also make so we can put them like this:
x x x
It would be much better.
SteveMcCrea on 13/3/2002 at 03:31
I suspect it might be easier to automatically shuffle the inventory around than let the player rotate things. There would have to be specific data saying whether an object could be rotated, and code to draw it rotated. Then there's the extra interface woes, unless it rotated automatically to fit the gap you were hovering over. Hmm...
Tels on 13/3/2002 at 18:41
Quote:
I suspect it might be easier to automatically shuffle the inventory around than let the player rotate things
A wight based system would be much more better than a slot based. And please, no auto-shuffly, I have an ordered mind and like to sort my infentory from now to then...
Cheers,
Tels
Dark Angel on 13/3/2002 at 20:08
i think how it is in the Arx demo and Underworld as well as System Shock 2 is really unrealistic, you can carry way too much at once. i don't like the stacking of objects either, i mean you can clearly see that when the player starts out in Arx that he has no bag of any sort with him, so why can he carry so much? i think as you start out you should only be able to carry two things (as you only have two hands) and it should stay like that until you find a bag, then you get inventory space.
Also, i think it should always be possible to carry something if you have the space, but rather the more weight you carry the slower your movement speed is.
i was always disapointed how thats always been done before, i wish someone would make it truely realistc for once.