Quote:
Open your DemoTravel.log, you should find sections like these:
--------------------------------------------------------------------------------
Class=DX2Gamesys.D_1301 Name=D_1301__0
{
bTraveledBiomod=True
AugLevel=AugmentationLevel_3
Tag=D_1301
}
--------------------------------------------------------------------------------
A) Well, replace the 1301 number with a number below, and you have that Biomod :-)
B) Leave bTraveledBioMod on True..
C) AugLevel=AugmentationLevel_<#level of biomod>
Biomod #2263 <-- Light biomod!
Biomod #2118 <-- Electrostatic Discharge
Biomod #2107 <-- Aggressive Defense Drone System
Biomod #2044 <-- Biotox Attack Drone
Biomod #2042 <-- Hazard Drone
Biomod #2041 <-- Spy Drone (w00t!)
Biomod #2040 <-- Vision Enhancement
Biomod #2008 <-- Regeneration
Biomod #1765 <-- Strength
Biomod #1615 <-- Bot Domination
Biomod #1582 <-- Neural Interface
Biomod #1315 <-- Health leech Drone
Biomod #1301 <-- Run Fast
Biomod #2527 <-- Move Silent
Biomod #2526 <-- Thermal Masking
Biomod #2525 <-- Cloak
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I don't have access to the demo myself, but I thought it would be interesting for to try out. The Eidos and Ion Storm forums are so clogged with debate posts that it's difficult to get any useful info, so I thought I'd try here, remembered the great community from my DX1/SS2/Thief days. So have a go with it and post your findings, I'm really interested to see how these trun out to be.:)