tmole99 on 18/2/2007 at 17:28
Just played through for the first time in two years :-)
Game is just as I remember except the Body of the Many seems shorter and easier these days...blimey
But what's the deal witht these portable batteries? I always finish with about thirty of them and never can see what to do with em :-) :-)
I long for Bioshock on Xbox 360 :-) how I hope it's a tenth of SS2...ahhh dreamy :D :D :D
Bjossi on 18/2/2007 at 17:33
The portable batteries are useful if you are far away from the nearest recharging station and you need to add some energy to an implant or the laser pistol. :cool:
TheCapedPillager on 18/2/2007 at 17:34
Batteries allow you to charge energy weapons and implants in the same way a recharge station does, without having to go back and find one.
<EDIT> Oops, beat me to it Bjossi. </EDIT>
Ultraviolet on 18/2/2007 at 19:53
Yet another item I was too nervous about needing in the future to ever find time to use. I figured I'd use them all up on powered armor, but never did.
Bjossi on 18/2/2007 at 20:31
Don't portable batteries give less amount of energy as time goes by in-game?
It always seems like they give more energy right after recharging the inventory with a rech. station, than a while after.
Ultraviolet on 18/2/2007 at 21:03
Quote Posted by Bjossi
Don't portable batteries give less amount of energy as time goes by in-game?
It always seems like they give more energy right after recharging the inventory with a rech. station, than a while after.
There's been mention of some bug that makes batteries give less power as the battery has been in the player's inventory. Think of it as a "use by" date. :P
But no, it doesn't actually have anything to do with when you last used a recharger, as far as I've noticed, anyway.
Bjossi on 18/2/2007 at 21:09
Ah, so it is a bug rather than an intended gameplay feature?
Sounds like I should go do some testing about this "mystery".
Nameless Voice on 18/2/2007 at 21:29
For some strange reason, the amount of charge that a battery gives it its object number.
So a battery which happens to be object number 525 will recharge 525 points of energy.
Of course, implants can't be charged higher than 100 + ( 6 * Maintenance skill), and energy weapons can't be charged higher than their maximum ammo.
Every object in ShockEd has a unique object number. When you create objects in ShockEd, the IDs seem to start at 473 (unlike in the Thief version of DromEd, where they start from 2.)
Whenever you travel through a bulkhead, objects in your inventory get re-numbered. I'm thinking that the object IDs between 1 and 473 might be reserved for these objects. So, if you pick up a battery (for example, object ID 525) in one map, then head through a bulkhead, it could be assigned the object ID 45, and would then only be able to charge an object by 45 energy.
When objects are stacked in inventory, only the first one that is picked up is actually kept - subsequent objects that are picked up will just add to the stack count of that object. Which means that if you have a stack of portable batteries and they get assigned object ID 45, then the entire stack will be object ID 45.
If you have more than one battery and you split the stack, the objects that you split from the stack are given new object IDs.
So, if you take a stack through a bulkhead and it is given a low ID, then you can split one off the stack, throw away the stack, pick up the loose battery, then pick up the stack again - the stack will get the object ID of the new battery, which should be a nice high number.
Bjossi on 18/2/2007 at 22:02
Thanks, it's nice to know that. :)
So you just gave me an idea for yet another way to exploit bugs in my favor. :p
TheCapedPillager on 18/2/2007 at 22:18
Quote Posted by Nameless Voice
For some strange reason, the amount of charge that a battery gives it its object number.
That explains why earlier in the game batteries only seemed to charge a maximum of about 46% but later on I noticed them charging 100% almost every time. So as far as anyone knows, is there a 'sell by' date bug? It would be a pretty cool "unintended feature" as batteries do lose charge over time in real life.