aranta on 16/2/2002 at 17:16
I tried it, and it indeed helps strafing. But there seems to be side effects too. UW gets otherwise sloppy. Framerate(?) slows down too much. (I have a <I>P2 400 Mhz,</I> and i tried turbo at different processor speeds: between 50-100%, under 50 is unplayable.)
Underworld runs perfectly on my <I>486 dx4 100 Mhz,</I> but this <I>P2</I> is too much.
As mentioned by others, strafing doesn't work as it should. And walking, especially backwards, is sometimes nearly impossible to certain directions. Strafing and walking sometimes don't even move the character where it's facing, but <B>diagonally</B>. Only running('W') seems to work perfectly.
This problem is not so bad in Underworld 2 anymore. You can strafe, and walk (forward and backwards) quite good.
jezmilar on 19/2/2002 at 08:47
Most of you having too-fast-to-play are propably running from windows...
Try PURE DOS, a boot disk maybe?
The problem is that Underworld (like many other DOS games) reprogram the system timer. Windows doesn't allow this in its all extent (because it has programmed it itself) so the game timer won't be setup as it should. This behaviour varies A LOT between the windows platforms.
btw, WinXP seems to have best direct support for this kind of games (SoundBlaster emulation and all). But if there's a way, make it PURE DOS!
:thumb:
Smithjam on 19/2/2002 at 23:26
What is the difference between rebooting in dos mode and booting into dos from a boot disk? I thought it was the same thing.
jezmilar on 20/2/2002 at 06:59
Smithjam, There's no difference, basicly.
Configuration tends to differ a lot since windows sets a lot of options for the 'reboot to dos' mode.
I personally recommend a boot disk or even better, a custom boot menu with a dos boot up selection (it is possible to start windows 9x without going straight to the windows interface, but instead stay at DOS).
Dark Angel on 20/2/2002 at 23:17
Well in Win98 you can press F8 during the loadup screen and there you can choose if you wish to go into DOS mode...
i always figured that the movement problems in Ultima were just bugs and because the 3d was like the first of its kind...so the movement actually can be smooth then?
Smithjam on 21/2/2002 at 04:46
yeah, it was smooth on every other computer i've played it on. Your weapon isn't supposed to bounce around erratically while you run, either :)