Cigam on 1/4/2016 at 09:05
The spiders can be annoying, but when you are standing on a box say and a giant one is trying to attack you but can't reach you, I find them creepy to watch as they are making their movements.
As for forced stealth. In principle, no - this should be up to the player. But then if for some sections it makes sense for storyline purposes, then that's one thing. Casing The Joint is still the most pointless mission though, and is IIRC the only mission in T2 that requires it.
demagogue on 1/4/2016 at 09:26
My preference is that no kill is optional, so the player can still do it, especially if it involves some particularly loathsome AI or tight gameplay situation that calls for it, but there's a record of it in the objectives screen.
Thinking Robot on 4/4/2016 at 21:02
Quote Posted by Tafferwocky
When undead of any sort are involved, my Garrett turns into a Paladin-Warrior zombie slaughterer. Especially if there are fire arrows and holy water lying about. The explosions are just too satisfying.
Burricks are evil.
I always ignore these zombies, they are way too slow to get me. Zombies don´t scare me anymore. (Think of other games involving zombies, they are super fast and tend to appear in hordes!)
The master thief doesn´t kill people, he
makes people kill people. :cheeky:
In my opinion, playing with the no-kill-objective adds some tension to the game, you always fear getting caught.
This objective also boosts my creativity to solve some problems the thief-style. In example, the main door is always too well guarded, so you have to find another entrance. You will start looking for alternate routes, use your map (or some crates in harder fan missions), you will smash the nobles furniture against a wall to cause a little distraction, you will make burricks and fire elementals fighting each other. In most modern games, there is not such room for thinking and use your creativity like in Thief.
At first, a no-kill-objective seems unnecessary, but the longer I think of it, the more I like the expert difficulty.
Sometimes "my Garrett" turns into a psychopathic and sadistic mass murderer, he abuses elevators, fireplaces, lava pools and beats up guards like Bud Spencer and Terrence Hill... :ebil: For these moments, there are some fan missions out there (like the Mechanist Facility), even if Thief was not designed for this kind of playing the game.
Pikka_Bird on 28/4/2016 at 09:23
Quote Posted by Cigam
Casing The Joint is still the most pointless mission though, and is IIRC the only mission in T2 that requires it.
I'd argue that Framed has forced stealth too...
downwinder on 1/5/2016 at 19:59
since i use blackjack the most i love no kill expert mode ofcourse