TF on 22/9/2008 at 16:24
I've started messing with the game files and trying to modify or put stuff back in that were cut out.
So far I've merely reinserted the merc and monolith suits (with new and unusual stats) for variety and the lootable mutant bodyparts (which make for a sort of alternate way of getting around the unforgiving trader prices, since there's one more thing to sell)
Rebalanced a few weapons (what was the Enfield's purpose of existence for instance? just a small bump on your way to a LR-300, but not anymore), and most of the assault rifles shouldn't require an expensive modification to equip grenade launchers, which are too expensive in themselves.
I would probably add a few more SOC-style fetch tasks if possible, and definitely make the Yantar and Duty doors start unlocked for less linearity.
As for adding SoC levels to CS it's apparently not possible yet.
Phatose on 22/9/2008 at 16:52
Mobile gun repair kits. Bad condition makes the already inaccurate weapons even worse, and you need more shots with an inaccurate weapon to hit, which degrades faster.....and you end up with a useless weapon on long stretches, because the condition accuracy penalty gets so bad.
Enemies who occasionally miss when throwing grenades.
Vastly improved weapon accuracy. It was a problem in SoC, but in CS it's ludicrous.
TF on 22/9/2008 at 18:01
Strange, didn't experience as many accuracy mishaps myself, but then I never fired from anything short of crouch+prone+sights/scope, and the enemies were terrible shots with grenades, and i usually ran off to a different spot when i saw the grenade icon pop up anyway.
Mobile repair kits would be kinda overpowered unless there was a a pretty serious 'catch' to using them, not that they couldn't be put in (someone did it for SOC)
Wilbo26 on 23/9/2008 at 06:10
Map markers so you can make notes in your PDA about what and where you stored stuff. Fix the faction respawn in some areas to be a little more realistic so that clearing out an enemy camp isn't just huge a waste of time and ammo, knowing they'll just spawn right back after a few minutes.
I suppose a mobil repair kit could be offset by having a really high weight factor, so bringing it along would mean sacrificing extra ammo or secondary weapons.
242 on 23/9/2008 at 11:03
I vote for restoring separate key for the map (because often I have PDA switched to Faction or Status page and every time I have to do another click to look at the map which is annoying), and contacts - it was easy way to determine who were nearby.
EvaUnit02 on 23/9/2008 at 13:23
Unlimited product activations, or better yet, no DRM at all.
Shadowjak on 25/9/2008 at 06:31
Increase weapon damage / decrease NPC hit points.
Realistic ranges and weapon names.
Artifact bonus that are reasonably useful.
TF on 25/9/2008 at 06:36
Quote Posted by 242
I vote for restoring separate key for the map (because often I have PDA switched to Faction or Status page and every time I have to do another click to look at the map which is annoying), and contacts - it was easy way to determine who were nearby.
That's a good one but it seems unlikely to happen, can't find anything relevant, and adding the map binding from SOC just makes it open the PDA.
Koki on 25/9/2008 at 13:33
Realism. Everywhere.
Wille on 25/9/2008 at 13:40
Lower or revise the amount of enemy hitpoints. Currently only headshots are lethal. Revise spawning; more mutants and less humans. Stalker is about survival and exploration not a DM against bots.