doctorfrog on 26/1/2007 at 18:05
Be great to have a Morrowind-sized, persistent world to explore in Deus Ex. I can dream.
Smarter AI would be nice, not just in battle, but in idle movement. Too many games seem satisfied with letting their NPC's wander randomly, doing nothing but waiting around for me to talk to them or kill them. I got a whole listing of goals on a subscreen, shouldn't the AI have a few chores to do too? Some could be more 'urgent,' and could stop a moment, look at their watch, and jog off into the distance to take care of some random issue. Doctors in the MJ12 complex should carry clipboards and scribble notes in front of cages, then put them down and type randomly into a computer. Someone answer a damn phone or something. An entire behavior subsystem should (ideally) be written for idle NPCs in any game striving for whole-world immersion. Not scripts, but simple digital personalities; random or assigned combinations of traits.
PJammaGod on 28/1/2007 at 08:29
Quote Posted by Jashin
You're asking for a rewrite of the story. That's too big of a branch from the canon. It's like having Garrett abandon his fate, allow either the trickster or Kallas to succeed, AND THEN see what happens.
You're asking too much. I was thinking how improvements would be made to the mechanics, maybe the maps in particular spots, etc.
Actually no it isn't if memory serves. Deus Ex was originally intended to have a second arc running parallel to the other you would have followed. The story coding remained the same, but you were trying to get on Tracer Tong's good side by infiltrating instead of just happily joining. However due to time constraints that arc was scrapped and the player was rail-roaded. You could see the hints all through the beggining, the way Manderly kept hinting at you taking up a job in Hong Kong, Anna Navara wanting to train you for some special mission she had in mind.
After that I'm not so sure, it's been a long time since I dug throug any info related to Deus Ex.