Komag on 26/11/2005 at 02:49
I'm just wondering if anyone has figured this out or knows, what quality is the editing view? Like, does it have AA off no matter what, or does it mimic the settings you have in the game? What about shadow distance, texture detail, etc?
The reason is, as I take more screen shots for the tutorial, I want them to be the best they can be, but my laptop barely runs Thief 3 so I have all the in game settings pretty low (not lowest, just low). If that's making the editor view low as well, then I'll turn them up and just suffer the low framerate. If the editor view does it's own thing, then I can just relax.
ascottk on 26/11/2005 at 03:31
I'm not sure but there are discrepancies between what's seen in the editor & what's seen in game. Before I went with custom textures in the Labyrinth I had several hidden doors that blended perfectly. After the switch to custom textures the smeshes were lighted differently but didn't show that in the editor so I ended up putting a lot light on those doors to match the bsp walls or I put them in a lot of shadow.
Gestalt on 26/11/2005 at 04:14
The editor seems to use the low-resolution (Xbox?) textures, presumably to conserve memory and stuff. That was the impression I got when working with custom textures, anyway. You might be able to force AA on in your driver settings.
Ziemanskye on 26/11/2005 at 14:26
You could also try NH's trick about forcing the game to always use the PCTextures folder, and play with the editor's Advanced Settings/Editor tab.
You might get lucky with some properties you can twiddle.
New Horizon on 28/11/2005 at 01:39
There are likley bound to be some low res textures left over. The way I ensured that no textures were lost was to copy all of my PC textures into the xbox textures folder and over write any of the lowres stuff...then put it all back in the pctextures.
After this is done, you must change any paths in the default.ini that tell the editor to look for xbox textures. Boom, done.