What new features would you like for the next NewDark update (Suggestions) - by Cardia
Ryan Smith on 5/7/2020 at 00:15
A "Loot_Carryover" setting in USER.CFG that, when toggled, records the amount of loot taken from the last completed mission, be it original or fanmade, and adds that to the starting cash of a new level while in the shop menu.
nicked on 5/7/2020 at 08:36
That... is exactly how loot works. Unless you mean loot transfers entirely independently between unrelated missions, in which case... why? What possible benefit does that give anyone apart from ruining authors' design choices?
PinkDot on 5/7/2020 at 16:36
Not to mention, that if somebody wants to cheat on starting loot, this is already possible through config commands.
BTW. I'd like to see a couple of fog improvements:
- correct distance calculation, as opposed to this artificial plane in front of the camera, which causes things to get fogged or not based on the direction you're looking)
- a material/rendering property called, let's say, "fog opacity", used typically in conjunction with self illuminated materials. The idea is that light sources should not be fogged as easily as normal surfaces. But they shouldn't be excluded from fogging completely, as that would make them stand out too much. So, what I'd like to see is a float value between 0.0 and 1.0, which would work as a fogging multiplier. This way self-lit windows or lanterns would still shine slightly in a thick fog far away.
- Z-blur (DOF) as part of the fog effect, but I might be asking for too much... But if not, it should be adjustable on a per zone basis, so it could be stronger on fog used underwater, etc...
Ryan Smith on 7/7/2020 at 07:02
Quote Posted by nicked
That... is exactly how loot works. Unless you mean loot transfers entirely independently between unrelated missions, in which case... why? What possible benefit does that give anyone apart from ruining authors' design choices?
Because I thought it was a fun idea. That's why. And people can leave it turned off if they don't want it.
Okay, I have another suggestion. This one's for a bug fix.
Namely, there's a bug in NewDark that causes NPCs to spot bodies in deep shadow from a long distance. They get taken to Alert stage 1, which doesn't cause them to investigate, but if a body is hidden in total darkness, NPCs shouldn't be able to spot it from over 20 feet away. I find this in Thief Gold all the time.
ZylonBane on 7/7/2020 at 07:16
Quote Posted by Ryan Smith
Because I thought it was a fun idea.
Replacing all AIs with kittens would also be a fun idea. It would be pretty dumb to suggest it as a feature though.
The Watcher on 7/7/2020 at 11:26
On thing I'd like to see is a DromEd improvement: visibility control over specific terrain brushes on the top/right/front views, either by selecting brushes and clicking a 'hide' button (and having a 'show all' button to reveal them again) or allowing multibrushes to be hidden or shown. But have it only be a view filter, the brushes would still be used during portalisation.
I'm currently working on an area that sits inside a mess of dodecahedra, and can't hide them with area brushes. Aside from multibrushing them all and moving them out of the way while I work, and moving them back when I portalise, there's no way to remove the godsawful mess of additional brush lines all over the view.
voodoo47 on 7/7/2020 at 16:41
Quote Posted by Ryan Smith
there's a bug in NewDark that causes NPCs to spot bodies in deep shadow from a long distance. They get taken to Alert stage 1, which doesn't cause them to investigate, but if a body is hidden in total darkness, NPCs shouldn't be able to spot it from over 20 feet away. I find this in Thief Gold all the time.
I'm interested in this - any saves or step-by-step instructions of how to make the glitch manifest? also, "a bug in NewDark" would imply this didn't exist under oldDark, are you positive?
//I think I've seen someone mentioning an AI in LotP doing something similar recently, but can't seem to find the post.
bassoferrol on 7/7/2020 at 20:58
Quote Posted by voodoo47
I'm interested in this - any saves or step-by-step instructions of how to make the glitch manifest? also, "a bug in NewDark" would imply this didn't exist under oldDark, are you positive?
//I think I've seen someone mentioning an AI in LotP doing something similar recently, but can't seem to find the post.
Are you going to update TFix anytime soon or are you waiting for a new version of NewDark?
Who knows if we´ll ever have it.
voodoo47 on 8/7/2020 at 09:42
yeah, if that AI thing is something I can fix, I would definitely pop a new release out.
Ryan Smith on 9/7/2020 at 06:52
I don't think it's a save-based issue because I can replicate it in any mission, original or fanmade. To make things easy, knock out a guard in Lord Bafford's Manor and put him in the hallway just outside the library. Make sure that the body's actually hidden in deep shadow and not just barely visible. The guard(s) will wander down the hallway and turn about 10 feet away from the intended position for the body. Watch how far apart the body and the guard is when the guard starts saying "who's there? Is someone there?"