What new features would you like for the next NewDark update (Suggestions) - by Cardia
ZylonBane on 10/6/2020 at 20:47
So write a shader to do it. NewDark added custom post-processing shader support in the last version I believe.
vfig on 10/6/2020 at 22:26
Quote Posted by ZylonBane
So write a shader to do it. NewDark added custom post-processing shader support in the last version I believe.
It did. Azaran: Check out sw_cc_notes.txt in the newdark distribution, and the example cc-dither16.fx shader which I think should already do what you are wanting.
Azaran on 11/6/2020 at 15:54
Quote Posted by vfig
It did. Azaran: Check out sw_cc_notes.txt in the newdark distribution, and the example cc-dither16.fx shader which I think should already do what you are wanting.
Yeah I tried, those shaders don't work. I'll ask in the ND thread, maybe there's something I'm missing
Azaran on 30/6/2020 at 18:55
Not sure if this is possible, but it would be great to somehow have the available shaders listed in the video options in the game itself, so you can choose which rendering you want in-game
trefoilknot on 30/6/2020 at 19:40
Mesh colliders for objects!
PinkDot on 30/6/2020 at 21:26
Quote:
Mesh colliders for objects!
+1
Master of Dromed on 1/7/2020 at 13:11
I want if possible 25000 total brush limit (with at least 15000 terrain brushes), 50000 cell limit, a much bigger pathfinding database limit.. I'm tired to hit the cursed dromed limits in everything i do..
howeird on 1/7/2020 at 17:29
Make FMSel with the look and feel of darkloader or one of the other loaders but still work with LInux. I always have to dig through the folder to find the 'read me' file. At the very least have it tell the user if it is a Thief or Thief 2 fm that is being loaded.
skacky on 1/7/2020 at 19:29
You can see mission's readme file in FMSel by right-clicking on it and hitting View Info File.
Inline Image:
https://i.imgur.com/IhZRZOt.pngAlso the easiest way to store FMs with it really is to have two separate folders, one for each game, and have the T1 FMSel point to the T1 folder and T2 FMSel point to the T2 folder.