Azaran on 28/4/2024 at 16:18
Quote Posted by LadyVictoria
Another minor pet peeve is when there are stores or even apartments in levels but no bathroom in sight. Sometimes there will be a little house or apartment with no kitchen and no bathroom. I like it when people pay attention to detail and add these sorts of elements to levels. Of coarse it's only a game, but when these details are added it makes me feel like I'm more in the game. :cheeky:
I once saw a mission where there was a kitchen, it had a counter but no sink. How do they wash their dishes and get water for cooking?
A.Stahl on 28/4/2024 at 17:55
I got a new one. 3-5 years ago it wasn't the case but nowadays this my pet peeve is almost a standard: intentionally and deliberately using less detailed objects/textures and making overall more primitive architectural details. Almost all new FMs are for T1, even some T2 FMs (while we almost stopped receiving new T2 FMs) are made in T1 style. This saddens me a lot.
RippedPhreak on 28/4/2024 at 18:45
Quote:
no switch to turn lights off, for example go into a bathroom with a light but no switch, or in a bedroom no switch/etc
Sometimes I will have light switches be present in Normal difficulty but delete them on Expert. Just another way to make Expert harder....
Quote:
intentionally and deliberately using less detailed objects/textures and making overall more primitive architectural details.
I too am tired of the 1998 aesthetic, but it seems many people still love it due to nostalgia or whatever reason. And it's hard to argue with success - the Black Parade was done with this look and it was a great success. Several other top-rated missions like Ravensreach did it too. Until the wider audience starts disliking this look, you can't blame the authors for giving the people what they want.
Azaran on 28/4/2024 at 19:09
I much prefer the older, T1 aesthetic myself
Kubrick on 30/4/2024 at 02:23
Quote Posted by RippedPhreak
Sometimes I will have light switches be present in Normal difficulty but delete them on Expert. Just another way to make Expert harder....
I too am tired of the 1998 aesthetic, but it seems many people still love it due to nostalgia or whatever reason. And it's hard to argue with success - the Black Parade was done with this look and it was a great success. Several other top-rated missions like Ravensreach did it too. Until the wider audience starts disliking this look, you can't blame the authors for giving the people what they want.
I think there's a difference between simplistic architecture and pixelated textures / retro aesthethic. TBP has the latter but not the former. You don't really find empty cube after empty cube passing as rooms like you do in the originals or in old FMs.
skacky on 30/4/2024 at 17:53
Trends come and go. There was an abundance of T2 Victorian missions a decade or so ago, with a lot of mansions for instance. You never know what's around the corner.
Azaran on 30/4/2024 at 19:04
I love how Thief fan missions have been around for so long now (24 years), that you can now identify different trends and eras in the FM-verse
Kamlorn on 7/5/2024 at 13:07
(
https://imgur.com/a/RFHpi24) https://imgur.com/a/RFHpi24
(
http://imgur.com/a/lg0IVuL) http://imgur.com/a/lg0IVuL
(
https://imgur.com/a/6ysjsEj) https://imgur.com/a/6ysjsEj
Cmon guiys, am I alone who think it's really some strange shitpits ( although the last one looking so comfy)
positioning to say the least.
Subjects are from TBP and The Scholar's Hand by nicked respectively.
I swear I can remember similar positioning of shitbuckets in Gloomwood on the very first location. Is it just a local meme and I dont get it?
<Username> on 7/5/2024 at 16:55
If these are public restrooms or servant quarters, people sitting next to each other while doing their business fits the vaguely medieval setting of Thief. Restroom layouts with multiple seats in one space was more common in previous times of human civilisation.
Kamlorn on 7/5/2024 at 18:03
Quote Posted by <Username>
If these are public restrooms or servant quarters, people sitting next to each other while doing their business fits the vaguely medieval setting of Thief. Restroom layouts with multiple seats in one space was more common in previous times of human civilisation.
Those with a candle are actually lord's restroom. With a bottle are for guards. Hmm... Never thought about it from a historical perspective.
Privacy really is an invention, quite recent one.