ZylonBane on 25/2/2021 at 16:06
Quote Posted by baeuchlein
I was generalizing the description of this pet peeve a bit.
Since looking at an item almost never does anything, that's not generalizing. Perhaps you meant exaggerating.
trefoilknot on 25/2/2021 at 16:49
I don't want to get into a spat here, but "generalize" is the correct word in this context, and "exaggerate" would not make sense in context.
One can "generalize" by discarding one or more requirements. For example, one can "generalize" the notion of a square by discarding the requirement that all sides be equal, or that all angles be right (yielding rectangles or rhombuses, respectively).
In this case, baeuchlein discarded one of the listed requirements ("if you look at [the gem] all hell breaks loose"), and in so doing "generalized" the description to encompass a broader set of fan missions. baeuchlein did not exaggerate the description---though it's possible baeuchlein generalized in this way due to an assumption that nuckinfutzcat was exaggerating and didn't literally mean that *looking* at the gem did anything.
Cheerio.
baeuchlein on 25/2/2021 at 20:49
trefoilknot's assumptions about my thoughts are correct.
Silver Sorrow on 26/2/2021 at 08:57
Non-KO guards in tight patrol patterns and no (non-lethal) means to deal with them. Especially if there's a kill restriction.
One early FM had a restriction on knocking out women. Imagine. Imposing one's personal psychosis (in this case: rampant gallantry) on my brutish methods makes me want to avoid the thing.
Every door and chest are locked. Each requires two or three picks to open.
A bunch of doors, all alike in every way...except one of them needs a key.
Even worse: ALL of the doors are locked and they each require a different key.
Opening a chest only to find a hammer. Joke's over, son.
Hyper-alert AI.
Archers.
A short musical phrase on an eternal loop. Yes, it's a very pretty acoustic guitar piece. Too bad it's only four bars long.
...I guess just a soundtrack in general is annoying. Morrowind exploration music popping in, for example, is somewhat disconcerting.
Enormous mansions with tiled, brightly-lit halls and dozens of hyped-up guards. And no flashbombs.
Forced ghosting without a point.
Having to go into the obviously haunted basement/crypt without the proper tools. But I don't need a bunch of fire arrows because I am a Master Thief, i.e., an arrogant moron who's gonna spend most of his time whimpering in a dark corner as a veritable conga-line of undead parades through the area.
Wisps.
A.Stahl on 26/2/2021 at 11:55
Quote Posted by Silver Sorrow
Wisps.
Wisps?
<Username> on 13/1/2024 at 10:54
MYCRIMES.txt: Villains who, for no reason, keep a detailed journal of all their heinous deeds, gleefully describing all the evil acts they did or are about to do and how no-one will be able to stop them unless, somehow, their plans are discovered.
There are better ways to do this: Lord Bafford is clearly involved in some shady dealings. This is cleverly conveyed through his accounting log book and Dominic's short note about the arrest of the dealer. These two texts do a much better job at worldbuilding than a comical MYCRIMES.txt.
Azaran on 13/1/2024 at 21:55
Horribly drawn, confusing, borderline useless maps (plus no auto map to help things along). I've seen this a bunch of times in otherwise great missions.
Amazing missions, with maps that are about as useful as a blank page
Overlord Nexus on 14/1/2024 at 08:09
* texture selections so repetitive that it's difficult to tell one location from another
* overuse of tile floor
* Readables that haven't been proofread. Spelling mistakes made by the in-universe writer of the document, maybe because they're an undereducated servant, are one thing. But there's no excuse for a document titled "Kepper leaders Diery"
<Username> on 14/1/2024 at 14:01
Quote Posted by Overlord Nexus
Readables that haven't been proofread.
I always feel like such a stickler when I point out spelling or grammar issues in one of my mission reviews. I don't understand why so many missions have these issues. It is one of the easiest things to get right, far easier than building the mission in the editor.